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WasserMan establishes a critical simulation benchmark specifically for visuomotor learning in floating-base underwater environments, addressing the unique coupling of visual decisions, contact forces, and thruster dynamics. By evaluating ACT, diffusion policies, and behavioral cloning across ten expert-solvable tasks, this work provides essential data on how integral action and interface changes impact policy success under current conditions. This resource directly advances machine learning applications in specialized robotics domains beyond standard terrestrial manipulation.
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WasserMan: Benchmark for Underwater Manipulation Policy Learning

arXiv2 min read

arXiv:2610.04536v1 Announce Type: new Abstract: Underwater manipulation couples visual decisions, contact forces and a thruster-controlled floating base. We introduce WasserMan, to our knowledge the first multi-task simulation benchmark for visuomotor learning of floating-base underwater contact manipulation. It provides ten expert-solvable tasks, two vehicle-arm platforms, a bimanual configuration and underwater dynamics. Nine tasks have learned-policy evaluations. We compare ACT, diffusion policies (DP) and behavioral cloning on six tasks, with three training runs and equal sampled-window budgets. Pretrained SmolVLA adds evaluations on three tasks. In the tested settings, removing integral action can prevent completion, while changing action interfaces can reduce learned-policy success despite successful expert replay. Currents produce task-dependent changes in completion and actuation effort. Versioned tasks, demonstrations and per-episode evidence support a protocol separating expert feasibility, learned completion and execution effort.

Abstract:Underwater manipulation couples visual decisions, contact forces and a thruster-controlled floating base. We introduce WasserMan, to our knowledge the first multi-task simulation benchmark for visuomotor learning of floating-base underwater contact manipulation. It provides ten expert-solvable tasks, two vehicle-arm platforms, a bimanual configuration and underwater dynamics. Nine tasks have learned-policy evaluations. We compare ACT, diffusion policies (DP) and behavioral cloning on six tasks, with three training runs and equal sampled-window budgets. Pretrained SmolVLA adds evaluations on three tasks. In the tested settings, removing integral action can prevent completion, while changing action interfaces can reduce learned-policy success despite successful expert replay. Currents produce task-dependent changes in completion and actuation effort. Versioned tasks, demonstrations and per-episode evidence support a protocol separating expert feasibility, learned completion and execution effort.

8 pages, 8 figures. Submitted to IEEE Robotics and Automation Letters (RA-L)

Robotics (cs.RO)

arXiv:2610.04536 [cs.RO]

(or arXiv:2610.04536v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2610.04536 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 230 words

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