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VersaGauss advances 3D Gaussian Splatting by introducing a unified framework capable of simulating complex multiphase interactions, such as fluids colliding with solids like sand or snow. By optimizing particle pruning and proposing the Coupled Multiphase Point Method, this research expands the physical fidelity of generative scenes beyond simple solid object dynamics. This work represents a significant step forward in machine learning-based physics simulation for computer vision applications.
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VersaGauss: A Versatile Framework for Generating Multiphase Dynamics with 3D Gaussians

arXiv2 min read

arXiv:2608.28069v1 Announce Type: cross Abstract: Recent progress has been made in 3D Gaussian representation for reconstruction, generation, and physical simulation. However, current approaches mainly concentrate on physics-based dynamic generation of solid objects and only handle single-phase collision interactions. We introduce VersaGauss, a unified framework for generation, simulation, and rendering that supports versatile physics-based dynamic generation, particularly for multiphase interactions. Our system takes a few images as input and produces a realistic, physics-driven 3D dynamic scene with multiple objects. To optimize the Gaussian kernel distribution, we develop a particle pruning algorithm. We also propose the Coupled Multiphase Point Method (CMPM) to effectively model and generate multiphase interactions. Additionally, harmonic interpolation within CMPM and a Gaussian evolution strategy are introduced to achieve realistic fluid rendering. Extensive experiments demonstrate that our framework can simulate interactions among various materials such as fluid, rubber, sand, snow, and others. Code is available at https://github.com/Elowen-surj/VersaGauss.

Abstract:Recent progress has been made in 3D Gaussian representation for reconstruction, generation, and physical simulation. However, current approaches mainly concentrate on physics-based dynamic generation of solid objects and only handle single-phase collision interactions. We introduce VersaGauss, a unified framework for generation, simulation, and rendering that supports versatile physics-based dynamic generation, particularly for multiphase interactions. Our system takes a few images as input and produces a realistic, physics-driven 3D dynamic scene with multiple objects. To optimize the Gaussian kernel distribution, we develop a particle pruning algorithm. We also propose the Coupled Multiphase Point Method (CMPM) to effectively model and generate multiphase interactions. Additionally, harmonic interpolation within CMPM and a Gaussian evolution strategy are introduced to achieve realistic fluid rendering. Extensive experiments demonstrate that our framework can simulate interactions among various materials such as fluid, rubber, sand, snow, and others. Code is available at this https URL.

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI)

arXiv:2608.28069 [cs.CV]

(or arXiv:2608.28069v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2608.28069 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 245 words

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