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This study demonstrates that Large Language Models can significantly outperform human designers in generating high-potential product concepts, with AI ideas being seven times more likely to rank among the top 10% based on purchase intent. While prompting strategies like few-shot techniques improve average quality, they also reduce novelty and increase similarity across generated solutions compared to zero-shot approaches. The research highlights a critical trade-off for innovators: leveraging LLMs boosts productivity and hit rates but risks homogenizing the solution landscape if diversity is not actively managed through prompt engineering or hybrid workflows.
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What this isA model's reading of the article and related coverage, written for aiqbench. Not the publisher's words.

Using Large Language Models for Idea Generation in Innovation

arXiv3 min read

arXiv:2607.27553v1 Announce Type: cross Abstract: This research evaluates the efficacy of large language models (LLMs) in generating new product ideas. To do so, we compare three pools of ideas for new products targeted toward college students and priced at 50 dollars or less. The first pool of ideas was created by university students in a product design course before the availability of LLMs. The second and third pools of ideas were generated by GPT-4 from OpenAI using zero-shot and few-shot prompting, respectively. We evaluated idea quality using standard market research techniques to predict average purchase intent probability. We used text mining to assess idea similarity and human raters to evaluate idea novelty. We find that AI-generated ideas outperform human-generated ideas in terms of average purchase intent, with few-shot prompting yielding slightly higher intent than zero-shot prompting. However, AI-generated ideas are perceived as less novel and exhibit higher pairwise similarity, particularly with few-shot prompting, indicating a less diverse solution landscape. When focusing on the quality of the best ideas rather than the average ideas, we find that AI-generated ideas are seven times more likely to rank among the top 10 percent of ideas, demonstrating a significant advantage over human-generated ideas. We propose that this seven-to-one advantage is a conservative estimate because it does not account for the greater productivity of AI. Our findings suggest that despite some drawbacks, AI creativity presents a substantial benefit in generating high-quality ideas for new product development.

Abstract:This research evaluates the efficacy of large language models (LLMs) in generating new product ideas. To do so, we compare three pools of ideas for new products targeted toward college students and priced at 50 dollars or less. The first pool of ideas was created by university students in a product design course before the availability of LLMs. The second and third pools of ideas were generated by GPT-4 from OpenAI using zero-shot and few-shot prompting, respectively. We evaluated idea quality using standard market research techniques to predict average purchase intent probability. We used text mining to assess idea similarity and human raters to evaluate idea novelty. We find that AI-generated ideas outperform human-generated ideas in terms of average purchase intent, with few-shot prompting yielding slightly higher intent than zero-shot prompting. However, AI-generated ideas are perceived as less novel and exhibit higher pairwise similarity, particularly with few-shot prompting, indicating a less diverse solution landscape. When focusing on the quality of the best ideas rather than the average ideas, we find that AI-generated ideas are seven times more likely to rank among the top 10 percent of ideas, demonstrating a significant advantage over human-generated ideas. We propose that this seven-to-one advantage is a conservative estimate because it does not account for the greater productivity of AI. Our findings suggest that despite some drawbacks, AI creativity presents a substantial benefit in generating high-quality ideas for new product development.

Artificial Intelligence (cs.AI); Computation and Language (cs.CL); General Economics (econ.GN)

arXiv:2607.27553 [cs.AI]

(or arXiv:2607.27553v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2607.27553 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 337 words

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