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UnifiedPlayers introduces a cooperative multi-agent framework that jointly optimizes planning, execution, and evaluation to overcome the limitations of static verifiers in tool-using agents. By coordinating these components through role-specific rewards within a GRPO setting, the method significantly improves performance on mathematical and general reasoning benchmarks while enhancing adversarial detection capabilities. This approach represents a meaningful advancement in agentic reinforcement learning by enabling self-evolving systems to generate their own high-quality training data without relying solely on human annotations.
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UnifiedPlayers: Enhance Tool-Integrated Reasoning in Agentic Reinforcement Learning

arXiv2 min read

arXiv:2609.20089v1 Announce Type: new Abstract: Self-evolving methods reduce the need for human-annotated trajectories by allowing tool-using agents to generate their own training data. Yet existing methods typically separate trajectory generation from evaluation, relying on static verifiers that cannot adapt to emerging failure modes or self-consistency signals that may reinforce errors shared across trajectories. Jointly adapting planning, execution, and evaluation offers a promising alternative, but introduces a fundamental coordination challenge: each component continuously changes the data or feedback used to train the others. We address this challenge with \textbf{UnifiedPlayers}, a cooperative framework comprising a Planning Player that generates tasks, an Execution Player that produces multi-turn trajectories with Python tool calls, and an Evaluation Player that constructs executable verifiers. We design role-specific rewards that coordinate the three players toward a shared learning objective under GRPO. Across two model backbones and twelve reasoning benchmarks, UnifiedPlayers outperforms the strongest prior baseline by at least 3.5\% on mathematical reasoning and 3.9\% on general reasoning tasks. Moreover, the learned verifier achieves 84.2\% adversarial detection accuracy, while its reward signal exhibits 2.03$\times$ higher per-question variance than a self-consistency baseline, providing more discriminative verifications. These results highlight cooperation among specialized players as a promising path toward self-enhanced tool-integrated agents.

Abstract:Self-evolving methods reduce the need for human-annotated trajectories by allowing tool-using agents to generate their own training data. Yet existing methods typically separate trajectory generation from evaluation, relying on static verifiers that cannot adapt to emerging failure modes or self-consistency signals that may reinforce errors shared across trajectories. Jointly adapting planning, execution, and evaluation offers a promising alternative, but introduces a fundamental coordination challenge: each component continuously changes the data or feedback used to train the others. We address this challenge with \textbf{UnifiedPlayers}, a cooperative framework comprising a Planning Player that generates tasks, an Execution Player that produces multi-turn trajectories with Python tool calls, and an Evaluation Player that constructs executable verifiers. We design role-specific rewards that coordinate the three players toward a shared learning objective under GRPO. Across two model backbones and twelve reasoning benchmarks, UnifiedPlayers outperforms the strongest prior baseline by at least 3.5\% on mathematical reasoning and 3.9\% on general reasoning tasks. Moreover, the learned verifier achieves 84.2\% adversarial detection accuracy, while its reward signal exhibits 2.03$\times$ higher per-question variance than a self-consistency baseline, providing more discriminative verifications. These results highlight cooperation among specialized players as a promising path toward self-enhanced tool-integrated agents.

Artificial Intelligence (cs.AI)

arXiv:2609.20089 [cs.AI]

(or arXiv:2609.20089v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2609.20089 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 290 words

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