Skip to content
aiqbench takeQuantum Computing

aiqbench analysis

This study demonstrates an unconditionally exponentially large violation of classicality using a complement sampling game on Quantinuum's 55-qubit trapped-ion system. By avoiding reliance on computational hardness assumptions, the research provides a scalable and noise-resilient method for efficiently verifying quantum advantage in hardware experiments.
Source coveringarXiv
What this isA model's reading of the article and related coverage, written for aiqbench. Not the publisher's words.

Unconditional and exponentially large violation of classicality

arXiv2 min read

arXiv:2511.11008v2 Announce Type: replace Abstract: Testing the predictions of quantum mechanics has been one of the main experimental endeavors for decades. Recent advancements in technology led to a number of demonstrations which test non-classicality via specific computational tasks. Limitations of these experiments include dependence on complexity theory assumptions, susceptibility to hardware noise and inefficient verification, raising questions about their scalability. We propose to test non-classicality using a game based on complement sampling, an efficiently verifiable problem that achieves the largest possible separation between quantum and classical computation when both input and output represent samples from probability distributions. When restricting the input to instances inspired by the Bernstein-Vazirani problem, our game admits an exponentially large violation of classicality unconditionally, i.e. without relying on computational hardness assumptions. We demonstrate the game on Quantinuum System Model H2 trapped-ion quantum computers, with experiments consisting of thousands of different circuits on up to 55 qubits. The observed scores can be explained by a systematic adoption of a quantum strategy, further corroborating the quantum nature of the hardware in an efficient and scalable way.

Abstract:Testing the predictions of quantum mechanics has been one of the main experimental endeavors for decades. Recent advancements in technology led to a number of demonstrations which test non-classicality via specific computational tasks. Limitations of these experiments include dependence on complexity theory assumptions, susceptibility to hardware noise and inefficient verification, raising questions about their scalability. We propose to test non-classicality using a game based on complement sampling, an efficiently verifiable problem that achieves the largest possible separation between quantum and classical computation when both input and output represent samples from probability distributions. When restricting the input to instances inspired by the Bernstein-Vazirani problem, our game admits an exponentially large violation of classicality unconditionally, i.e. without relying on computational hardness assumptions. We demonstrate the game on Quantinuum System Model H2 trapped-ion quantum computers, with experiments consisting of thousands of different circuits on up to 55 qubits. The observed scores can be explained by a systematic adoption of a quantum strategy, further corroborating the quantum nature of the hardware in an efficient and scalable way.

Main text: 13 pages, 2 figures, 2 tables. Supplementary information: 15 pages, 5 figures, 3 tables. Published version

arXiv:2511.11008 [quant-ph]

(or arXiv:2511.11008v2 [quant-ph] for this version)

https://doi.org/10.48550/arXiv.2511.11008 Focus to learn more arXiv-issued DOI via DataCite

Nat. Commun. 17, 10557 (2026)

https://doi.org/10.1038/s41467-026-77413-3 Focus to learn more DOI(s) linking to related resources

arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.

Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.

Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.

Full text under the publisher's open licence · 295 words

Related coverage