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This research introduces a reinforcement learning agent to optimize voxel-based 3D mapping by dynamically balancing memory usage against geometric accuracy based on scene complexity. By replacing heuristic thresholds with an uncertainty-aware policy, the method achieves superior semantic consistency and efficiency without relying on predefined object taxonomies. The approach represents a significant advancement in adaptive volumetric reconstruction for robotics and autonomous systems.
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Uncertainty-Aware RL-Controlled Adaptive 3D Mapping

arXiv2 min read

arXiv:2610.00188v1 Announce Type: new Abstract: Voxel-based volumetric mapping is fundamental to 3D reconstruction, yet fixed-resolution grids remain inherently inefficient - wasting memory in uniform regions and losing detail in complex ones. Existing adaptive methods, such as MAP-ADAPT, partially address this by varying resolution based on geometry and user-defined semantic class lists, but these heuristics require expert tuning, lack generalization to unseen objects, and provide no explicit mechanism to control memory usage. We propose an adaptive framework that refines voxels based on semantic entropy, which captures label uncertainty, together with geometric curvature and texture richness as scene complexity cues, yielding principled resolution allocation without reliance on semantic taxonomies. To make the accuracy-memory trade-off explicit and user-controlled, we further introduce a reinforcement learning agent that learns voxel subdivision policies under a user-specified target memory budget, replacing hand-tuned thresholds with a single intuitive control parameter. The resulting multi-resolution TSDF achieves higher geometric accuracy, better semantic consistency, and improved memory-accuracy trade-offs compared to MAP-ADAPT and fixed-resolution baselines on both synthetic and real-world datasets. Our code and models are available at https://github.com/alpayozkan/UnRL.

Abstract:Voxel-based volumetric mapping is fundamental to 3D reconstruction, yet fixed-resolution grids remain inherently inefficient - wasting memory in uniform regions and losing detail in complex ones. Existing adaptive methods, such as MAP-ADAPT, partially address this by varying resolution based on geometry and user-defined semantic class lists, but these heuristics require expert tuning, lack generalization to unseen objects, and provide no explicit mechanism to control memory usage. We propose an adaptive framework that refines voxels based on semantic entropy, which captures label uncertainty, together with geometric curvature and texture richness as scene complexity cues, yielding principled resolution allocation without reliance on semantic taxonomies. To make the accuracy-memory trade-off explicit and user-controlled, we further introduce a reinforcement learning agent that learns voxel subdivision policies under a user-specified target memory budget, replacing hand-tuned thresholds with a single intuitive control parameter. The resulting multi-resolution TSDF achieves higher geometric accuracy, better semantic consistency, and improved memory-accuracy trade-offs compared to MAP-ADAPT and fixed-resolution baselines on both synthetic and real-world datasets. Our code and models are available at this https URL.

To appear at BMVC 2026. Code available at this https URL

Machine Learning (cs.LG); Computer Vision and Pattern Recognition (cs.CV); Graphics (cs.GR); Image and Video Processing (eess.IV)

arXiv:2610.00188 [cs.LG]

(or arXiv:2610.00188v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2610.00188 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 292 words

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