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This research proposes Generative Executable Algorithm Knowledge Graphs (GEAKG) to store procedural algorithmic knowledge as transferable, executable structures rather than relying solely on neural weights. The study demonstrates that while learned weights transfer effectively within specific neural architecture search families, the ontology-constrained graph structure enables cross-domain transfer in combinatorial optimization tasks where search costs are high. This approach allows for offline acquisition and reuse of algorithmic strategies without runtime language model calls, offering a novel mechanism for scaling AI-assisted algorithm design.
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Transferable knowledge graphs with executable learned operators for algorithm design

arXiv3 min read

arXiv:2603.27922v2 Announce Type: replace Abstract: Procedural knowledge in algorithm design is embedded in source code and rebuilt for each new domain. We introduce Generative Executable Algorithm Knowledge Graphs (GEAKG), a representation in which this knowledge is stored as a generative, executable, transferable graph: typed nodes hold validated operators, edges encode admissible compositions, and learned edge weights record effective sequences. The same engine instantiates the structure across domains by changing only a role ontology (RoleSchema) and a binding. We study GEAKG as a representation mechanism rather than a state-of-the-art optimizer, asking what transfers and when. Layer ablations localize transfer by granularity: within a neural-architecture-search family the learned snapshot transfers across 70 dataset pairs - its weights stay correlated across datasets and one frozen snapshot remains competitive with Regularized Evolution at zero deployment-token cost; across combinatorial domains only the ontology-constrained executable structure transfers, not the learned weights. That structure pays off where target-side search is expensive - a Traveling Salesman snapshot beats an equally untuned from-scratch search on large scheduling instances even at one-fifth its budget - but does not improve on an effective local search where one is cheap, as in assignment and linear ordering. Executable procedural knowledge can thus be acquired offline, compacted, inspected, and reused without runtime language-model calls.

Abstract:Procedural knowledge in algorithm design is embedded in source code and rebuilt for each new domain. We introduce Generative Executable Algorithm Knowledge Graphs (GEAKG), a representation in which this knowledge is stored as a generative, executable, transferable graph: typed nodes hold validated operators, edges encode admissible compositions, and learned edge weights record effective sequences. The same engine instantiates the structure across domains by changing only a role ontology (RoleSchema) and a binding. We study GEAKG as a representation mechanism rather than a state-of-the-art optimizer, asking what transfers and when. Layer ablations localize transfer by granularity: within a neural-architecture-search family the learned snapshot transfers across 70 dataset pairs - its weights stay correlated across datasets and one frozen snapshot remains competitive with Regularized Evolution at zero deployment-token cost; across combinatorial domains only the ontology-constrained executable structure transfers, not the learned weights. That structure pays off where target-side search is expensive - a Traveling Salesman snapshot beats an equally untuned from-scratch search on large scheduling instances even at one-fifth its budget - but does not improve on an effective local search where one is cheap, as in assignment and linear ordering. Executable procedural knowledge can thus be acquired offline, compacted, inspected, and reused without runtime language-model calls.

Artificial Intelligence (cs.AI); Information Retrieval (cs.IR)

arXiv:2603.27922 [cs.AI]

(or arXiv:2603.27922v2 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2603.27922 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 300 words

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