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This research advances quadrupedal robotics by applying end-to-end deep reinforcement learning to solve complex locomotion tasks like stair climbing for search-and-rescue scenarios. The study demonstrates a two-stage training framework that successfully transfers policies from abstract simulations to diverse, realistic indoor environments without hierarchical planning. For AI practitioners in robotics, this work highlights the efficacy of unified navigation and locomotion models using local perception data.
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Training and Simulation of Quadrupedal Robot in Adaptive Stair Climbing and Descending for Indoor Firefighting: An End-to-End Reinforcement Learning Approach

arXiv3 min read

arXiv:2602.03087v2 Announce Type: replace-cross Abstract: Quadruped robots are used for primary searches during the early stages of indoor fires. A typical primary search involves quickly and thoroughly looking for victims under hazardous conditions and monitoring flammable materials. However, situational awareness in complex indoor environments and rapid stair climbing and descending across different staircases remain the main challenges for robot-assisted primary searches. In this project, we designed a two-stage end-to-end deep reinforcement learning (RL) approach to optimize both navigation and locomotion. In the first stage, the quadrupeds, Unitree Go2, were trained to climb and descend stairs in Isaac Lab's pyramid-stair terrain. In the second stage, the quadrupeds were trained to climb and descend various realistic indoor staircases in the Isaac Lab engine, with the learned policy transferred from the previous stage. These indoor staircases are straight, L-shaped, and spiral, to support climbing and descending tasks in complex environments. This project explores how to balance navigation and locomotion and how end-to-end RL methods can enable quadrupeds to adapt to different stair shapes. Our main contributions are: (1) A two-stage end-to-end RL framework that transfers climbing/descending skills from abstract pyramid terrain to realistic indoor stair topologies. (2) A centerline-based navigation formulation that enables unified learning of navigation and locomotion without hierarchical planning. (3) Demonstration of policy generalization across diverse staircases using only local height-map perception. (4) An empirical analysis of success, efficiency, and failure modes under increasing stair difficulty.

Abstract:Quadruped robots are used for primary searches during the early stages of indoor fires. A typical primary search involves quickly and thoroughly looking for victims under hazardous conditions and monitoring flammable materials. However, situational awareness in complex indoor environments and rapid stair climbing and descending across different staircases remain the main challenges for robot-assisted primary searches. In this project, we designed a two-stage end-to-end deep reinforcement learning (RL) approach to optimize both navigation and locomotion. In the first stage, the quadrupeds, Unitree Go2, were trained to climb and descend stairs in Isaac Lab's pyramid-stair terrain. In the second stage, the quadrupeds were trained to climb and descend various realistic indoor staircases in the Isaac Lab engine, with the learned policy transferred from the previous stage. These indoor staircases are straight, L-shaped, and spiral, to support climbing and descending tasks in complex environments. This project explores how to balance navigation and locomotion and how end-to-end RL methods can enable quadrupeds to adapt to different stair shapes. Our main contributions are: (1) A two-stage end-to-end RL framework that transfers climbing/descending skills from abstract pyramid terrain to realistic indoor stair topologies. (2) A centerline-based navigation formulation that enables unified learning of navigation and locomotion without hierarchical planning. (3) Demonstration of policy generalization across diverse staircases using only local height-map perception. (4) An empirical analysis of success, efficiency, and failure modes under increasing stair difficulty.

Robotics (cs.RO); Artificial Intelligence (cs.AI); Machine Learning (cs.LG)

arXiv:2602.03087 [cs.RO]

(or arXiv:2602.03087v2 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2602.03087 Focus to learn more arXiv-issued DOI via DataCite

https://doi.org/10.22260/ISARC2026/0079 Focus to learn more DOI(s) linking to related resources

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Full text under the publisher's open licence · 338 words

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