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TRACE represents a significant advancement in computer vision research, specifically addressing the complex problem of tracing deformable linear objects like cables amidst visual clutter. By integrating bi-directional tracing with interactive perception primitives, this method improves accuracy from approximately 60% to 90% in scenarios involving multiple overlapping cables. The system's ability to process these calculations in under half a second on standard consumer GPUs highlights its potential for real-time deployment in data centers and industrial robotics.
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TRACE: Interactive Bi-Directional Tracing of Monochrome Cables Amid Clutter

arXiv2 min read

arXiv:2609.29103v1 Announce Type: new Abstract: Accurate state estimation (tracing) of Deformable Linear Objects (DLOs) such as cables is a critical challenge for data centers, manufacturing, construction, homes, and surgery, where precise cable management directly impacts operational safety and efficiency. However, resolving the state of multiple monochrome cables amid foreground and background clutter poses challenges due to occlusions, overlap, and ambiguous crossings. We present Two-way Routing And Cable Estimation (TRACE), which combines bi-directional cable tracing with interactive perception primitives-Divergence Push and Cluster Dilation-to actively resolve ambiguities. Evaluation with 110 physical experiments suggests that TRACE can increase the percentage of cable length correctly traced in complex scenarios (with up to 4 cables and 40 crossings) from ~60% with the strongest prior method, HANDLOOM 2.0, to ~90%, outperforming RT-DLO, Nano Banana Pro, and ChatGPT 5.2 as well. For a trial run on a workstation with an NVIDIA GeForce RTX 4090 GPU, the average computation time is 0.4 seconds per cable. Project website: https://trace-paper.github.io/.

Abstract:Accurate state estimation (tracing) of Deformable Linear Objects (DLOs) such as cables is a critical challenge for data centers, manufacturing, construction, homes, and surgery, where precise cable management directly impacts operational safety and efficiency. However, resolving the state of multiple monochrome cables amid foreground and background clutter poses challenges due to occlusions, overlap, and ambiguous crossings. We present Two-way Routing And Cable Estimation (TRACE), which combines bi-directional cable tracing with interactive perception primitives-Divergence Push and Cluster Dilation-to actively resolve ambiguities. Evaluation with 110 physical experiments suggests that TRACE can increase the percentage of cable length correctly traced in complex scenarios (with up to 4 cables and 40 crossings) from ~60% with the strongest prior method, HANDLOOM 2.0, to ~90%, outperforming RT-DLO, Nano Banana Pro, and ChatGPT 5.2 as well. For a trial run on a workstation with an NVIDIA GeForce RTX 4090 GPU, the average computation time is 0.4 seconds per cable. Project website: this https URL.

8 pages, 10 figures. Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026

Robotics (cs.RO)

arXiv:2609.29103 [cs.RO]

(or arXiv:2609.29103v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.29103 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 267 words

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