aiqbench analysis
This research proposes a symbolic sub-policy model for chess that integrates domain knowledge to enhance the interpretability of reinforcement learning agents. By adapting patterns from an inductive logic programming system, the study aims to bridge the gap between high-performance AI strategies and human-understandable tactics. The work contributes a specific divergence metric to evaluate these interpretable models against random baselines, offering a preliminary step toward explaining complex game-playing strategies.
Towards the Automatic Synthesis of Interpretable Chess Tactics
arXiv:2610.07640v1 Announce Type: cross Abstract: State-of-the-art reinforcement learning agents are capable of outperforming human experts at games like chess, Go and StarCraft II. These agents do not simply take advantage of their digital hardware in being able to react and calculate faster than humans, but employ better strategies that lead to more victories. Interpreting these strategies would give human players valuable insight into how to improve their play. In this preliminary work, we propose a symbolic sub-policy model for playing chess. Inspired by chess tactics, our model attempts to incorporate domain knowledge to improve interpretability. We adapt patterns learned by an inductive logic programming system called PAL to derive our model. We contribute a divergence metric to evaluate our model against a random baseline, and find a set of tactics that is able to suggest moves of similar playing strength to a human beginner. Finally, we propose a computational evaluation scheme for the model by augmenting an off-the-shelf engine with it.
Abstract:State-of-the-art reinforcement learning agents are capable of outperforming human experts at games like chess, Go and StarCraft II. These agents do not simply take advantage of their digital hardware in being able to react and calculate faster than humans, but employ better strategies that lead to more victories. Interpreting these strategies would give human players valuable insight into how to improve their play. In this preliminary work, we propose a symbolic sub-policy model for playing chess. Inspired by chess tactics, our model attempts to incorporate domain knowledge to improve interpretability. We adapt patterns learned by an inductive logic programming system called PAL to derive our model. We contribute a divergence metric to evaluate our model against a random baseline, and find a set of tactics that is able to suggest moves of similar playing strength to a human beginner. Finally, we propose a computational evaluation scheme for the model by augmenting an off-the-shelf engine with it.
Artificial Intelligence (cs.AI); Machine Learning (cs.LG); Symbolic Computation (cs.SC)
arXiv:2610.07640 [cs.AI]
(or arXiv:2610.07640v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2610.07640 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 256 words
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