aiqbench analysis
This research introduces a novel operator for optimal policy improvement in reinforcement learning, specifically addressing the challenges of approximate evaluation and uncertainty. By formulating greedification as probabilistic decision-making under constraints, the proposed method demonstrates improved aggregate performance across diverse RL algorithms including GumbelAlphaZero and SAC. The work advances the theoretical foundations of iterative policy updates, offering practical gradient-based approximations that enhance model-free and model-based learning scenarios.
Towards Optimal Policy Improvement
arXiv:2610.01566v1 Announce Type: new Abstract: Practical Reinforcement Learning (RL) algorithms learn to solve Markov Decision Processes (MDPs) through iterative policy improvement in the presence of approximate evaluation. We study policy improvement from first principles, defining optimal policy improvement as producing the best policy attainable in a single update under specified constraints. We show that optimal improvement restricted to a set of states is equivalent to solving an induced MDP, characterizing planning with an explicit or implicit model as a path towards optimal policy improvement. Because practical methods commonly solve such induced problems through iterative improvement in the form of greedification, we take steps towards optimal greedification under the central practical constraint of approximate evaluation. We formulate greedification under this constraint as probabilistic decision-making under uncertainty and derive a novel operator that is optimal with respect to the resulting objective. Empirically, the operator and its practical gradient-based approximations improve aggregate performance across GumbelAlphaZero, SAC, ReBRAC and Generalized Policy Iteration, in experiments spanning discrete and continuous actions, model-based and model-free, online and offline RL.
Abstract:Practical Reinforcement Learning (RL) algorithms learn to solve Markov Decision Processes (MDPs) through iterative policy improvement in the presence of approximate evaluation. We study policy improvement from first principles, defining optimal policy improvement as producing the best policy attainable in a single update under specified constraints. We show that optimal improvement restricted to a set of states is equivalent to solving an induced MDP, characterizing planning with an explicit or implicit model as a path towards optimal policy improvement. Because practical methods commonly solve such induced problems through iterative improvement in the form of greedification, we take steps towards optimal greedification under the central practical constraint of approximate evaluation. We formulate greedification under this constraint as probabilistic decision-making under uncertainty and derive a novel operator that is optimal with respect to the resulting objective. Empirically, the operator and its practical gradient-based approximations improve aggregate performance across GumbelAlphaZero, SAC, ReBRAC and Generalized Policy Iteration, in experiments spanning discrete and continuous actions, model-based and model-free, online and offline RL.
Machine Learning (cs.LG)
arXiv:2610.01566 [cs.LG]
(or arXiv:2610.01566v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2610.01566 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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