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This research advances miniature humanoid robotics by integrating virtual reality teleoperation with reinforcement learning to achieve independent locomotion and manipulation tasks. The study demonstrates a compliant control stack on the ROBOTIS OP3 hardware, enabling remote operators to navigate complex environments while handling objects without compromising balance. This work bridges the gap between high-cost full-sized systems and accessible research-grade miniature platforms, expanding the potential for widespread deployment of teleoperated robots in human-centric settings.
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Towards Miniature Humanoid Tele-Loco-Manipulation Using Virtual Reality and Reinforcement Learning

arXiv3 min read

arXiv:2607.20399v1 Announce Type: new Abstract: Full-sized humanoid robot capabilities have grown exponentially in recent years, aiming towards general-purpose deployment in human environments. A popular control method used by manufacturers utilizes Virtual Reality for upper-body teleoperation and Reinforcement Learning for lower-body balance and locomotion control. As a result, a single remote operator can see, manipulate, and navigate about a real, distant physical environment. This powerful control stack is often relegated to expensive full-sized robots, many of which are inaccessible to the research community. Miniature humanoids are more prevalent, but employ less biomimicry in their design (e.g. fewer sensors, Degrees of Freedom, etc) and lack similar developments. This paper describes a compliant full-body telepresence control stack developed from the ground up for miniature humanoids. Framework experimentation on ROBOTIS OP3 hardware showcases walking at speeds up to 0.45 m/s independent of arm motions. Tele-loco-manipulation is demonstrated via a cube relocation experiment with an expert human operator. On average, the teleoperated system moved 2 different 40 g cubes within 10 mins, walking a total distance of 5 m. Overall, the developed system shows potential for miniature humanoid tele-loco-manipulation.

Abstract:Full-sized humanoid robot capabilities have grown exponentially in recent years, aiming towards general-purpose deployment in human environments. A popular control method used by manufacturers utilizes Virtual Reality for upper-body teleoperation and Reinforcement Learning for lower-body balance and locomotion control. As a result, a single remote operator can see, manipulate, and navigate about a real, distant physical environment. This powerful control stack is often relegated to expensive full-sized robots, many of which are inaccessible to the research community. Miniature humanoids are more prevalent, but employ less biomimicry in their design (e.g. fewer sensors, Degrees of Freedom, etc) and lack similar developments. This paper describes a compliant full-body telepresence control stack developed from the ground up for miniature humanoids. Framework experimentation on ROBOTIS OP3 hardware showcases walking at speeds up to 0.45 m/s independent of arm motions. Tele-loco-manipulation is demonstrated via a cube relocation experiment with an expert human operator. On average, the teleoperated system moved 2 different 40 g cubes within 10 mins, walking a total distance of 5 m. Overall, the developed system shows potential for miniature humanoid tele-loco-manipulation.

8 pages, 6 figures. Accepted manuscript. Published in the 2025 IEEE-RAS 24th International Conference on Humanoid Robots (Humanoids), pp. 1233-1240

Robotics (cs.RO); Human-Computer Interaction (cs.HC); Machine Learning (cs.LG)

arXiv:2607.20399 [cs.RO]

(or arXiv:2607.20399v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2607.20399 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

2025 IEEE-RAS 24th International Conference on Humanoid Robots (Humanoids), pp. 1233-1240 (2025)

https://doi.org/10.1109/Humanoids65713.2025.11264861 Focus to learn more DOI(s) linking to related resources

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Full text under the publisher's open licence · 320 words

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