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This research addresses the persistent gap in Large Language Model performance on sequential decision-making tasks, demonstrating that standard models often fail even at simple game levels like Tic-Tac-Toe without relying on external judges for evaluation. The authors propose an agentic framework utilizing experience memory and post-game reflection to improve credit assignment and strategy extraction while keeping model weights static. This approach offers a practical pathway to enhance the reliability of LLM agents in multi-step reasoning scenarios through lightweight architectural adjustments rather than heavy retraining.
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Towards Improving Sequential Decision-Making in LLM Agents via Experience Memory

arXiv2 min read

arXiv:2608.03420v1 Announce Type: new Abstract: Large language models have improved substantially on single-shot reasoning tasks, but their performance in sequential decision-making is less well understood. We study this on fully-observable two-player zero-sum games, which provide ground-truth evaluation: outcomes are determined by the rules, and optimality of individual moves can be computed or approximated, without relying on a judge model. Across model tiers, LLMs play suboptimally in simple games such as tic-tac-toe or Connect Four, and lose to MCTS opponents. Obfuscations that preserve the game tree but rewrite its surface form leave performance largely unchanged, indicating the gap is not fully explained by recall of memorized strategies. Motivated by this performance gap, we introduce an agentic framework enhanced with an experience memory designed for the sequential setting and addressing common challenges of sequential decision-making such as credit assignment. We show that post-game reflection and rule extraction yield measurable improvements on tic-tac-toe without modifying the model weights.

Abstract:Large language models have improved substantially on single-shot reasoning tasks, but their performance in sequential decision-making is less well understood. We study this on fully-observable two-player zero-sum games, which provide ground-truth evaluation: outcomes are determined by the rules, and optimality of individual moves can be computed or approximated, without relying on a judge model. Across model tiers, LLMs play suboptimally in simple games such as tic-tac-toe or Connect Four, and lose to MCTS opponents. Obfuscations that preserve the game tree but rewrite its surface form leave performance largely unchanged, indicating the gap is not fully explained by recall of memorized strategies. Motivated by this performance gap, we introduce an agentic framework enhanced with an experience memory designed for the sequential setting and addressing common challenges of sequential decision-making such as credit assignment. We show that post-game reflection and rule extraction yield measurable improvements on tic-tac-toe without modifying the model weights.

Artificial Intelligence (cs.AI)

arXiv:2608.03420 [cs.AI]

(or arXiv:2608.03420v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2608.03420 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 244 words

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