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This research introduces BasketballBench, a multimodal dataset designed to test how well AI models integrate perception and retrieval skills for comprehensive sports understanding. The study demonstrates that current MLLMs struggle with tasks requiring the coordination of multiple capabilities, while a proposed agent architecture explicitly composes domain-specific tools to overcome these limitations. This work highlights the necessity of structured capability composition for advancing multimodal AI in specialized domains.
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Towards Comprehensive Basketball Understanding

arXiv2 min read

arXiv:2608.23435v1 Announce Type: cross Abstract: Understanding a basketball game requires recognizing events, localizing actions, identifying players, and relating these to structured game knowledge. Existing benchmarks primarily evaluate these abilities one at a time, leaving the interactions among these abilities under-explored. We introduce BasketballBench, a multimodal benchmark comprising 7,980 questions across ten tasks in text, image, and video. It is built from the 2025-2026 NBA season and includes official playby-play, rosters and profiles for 530 active players, and 2,501 possession-level broadcast clips. We further propose BasketballSkills, an agent that composes eight basketball-specific perception and retrieval tools under four reusable skills that specify tool order, evidence bindings, and stopping conditions. Experiments show that current MLLMs struggle particularly on questions requiring the integration of multiple capabilities, whereas BasketballSkills outperforms them, highlighting the effectiveness of explicitly composing domain-specific capabilities for comprehensive basketball understanding.

Abstract:Understanding a basketball game requires recognizing events, localizing actions, identifying players, and relating these to structured game knowledge. Existing benchmarks primarily evaluate these abilities one at a time, leaving the interactions among these abilities under-explored. We introduce BasketballBench, a multimodal benchmark comprising 7,980 questions across ten tasks in text, image, and video. It is built from the 2025-2026 NBA season and includes official playby-play, rosters and profiles for 530 active players, and 2,501 possession-level broadcast clips. We further propose BasketballSkills, an agent that composes eight basketball-specific perception and retrieval tools under four reusable skills that specify tool order, evidence bindings, and stopping conditions. Experiments show that current MLLMs struggle particularly on questions requiring the integration of multiple capabilities, whereas BasketballSkills outperforms them, highlighting the effectiveness of explicitly composing domain-specific capabilities for comprehensive basketball understanding.

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI)

arXiv:2608.23435 [cs.CV]

(or arXiv:2608.23435v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2608.23435 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 234 words

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