aiqbench analysis
This research proposes a novel mechanism where reinforcement learning agents are trained to reason about and optimize their own computational costs, mimicking human efficiency gains as proficiency increases. By granting agents control over compute usage during training, the study demonstrates significant improvements in both performance and energy efficiency across complex tasks like those in the Arcade Learning Environment. This work directly addresses critical scalability and sustainability challenges in large-scale AI deployment by decoupling performance from excessive resource consumption.
Toward Agents That Reason About Their Computation
arXiv:2510.22833v2 Announce Type: replace-cross Abstract: While reinforcement learning agents can achieve superhuman performance in many complex tasks, they typically do not become more computationally efficient as they improve. In contrast, humans gradually require less cognitive effort as they become more proficient at a task. If agents could reason about their compute as they learn, could they similarly reduce their computation footprint? If they could, we could have more energy efficient agents or free up compute cycles for other processes like planning. In this paper, we experiment with showing agents the cost of their computation and giving them the ability to control when they use compute. We conduct our experiments on the Arcade Learning Environment, and our results demonstrate that with the same training compute budget, agents that reason about their compute perform better on 75% of games. Furthermore, these agents use three times less compute on average. We analyze individual games and show where agents gain these efficiencies.
Abstract:While reinforcement learning agents can achieve superhuman performance in many complex tasks, they typically do not become more computationally efficient as they improve. In contrast, humans gradually require less cognitive effort as they become more proficient at a task. If agents could reason about their compute as they learn, could they similarly reduce their computation footprint? If they could, we could have more energy efficient agents or free up compute cycles for other processes like planning. In this paper, we experiment with showing agents the cost of their computation and giving them the ability to control when they use compute. We conduct our experiments on the Arcade Learning Environment, and our results demonstrate that with the same training compute budget, agents that reason about their compute perform better on 75% of games. Furthermore, these agents use three times less compute on average. We analyze individual games and show where agents gain these efficiencies.
Accepted at the Reinforcement Learning Conference (RLC) 2026. Interactive version: this https URL
Artificial Intelligence (cs.AI); Machine Learning (cs.LG)
arXiv:2510.22833 [cs.AI]
(or arXiv:2510.22833v2 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2510.22833 Focus to learn more arXiv-issued DOI via DataCite
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Full text under the publisher's open licence · 261 words
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