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TopoGS addresses a key inefficiency in 3D Gaussian Splatting by leveraging the inherent octree topology to optimize feature aggregation across rendering levels. This approach yields measurable gains in PSNR and memory efficiency compared to standard baselines, offering a practical advancement for high-fidelity real-time rendering pipelines.
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TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splatting

arXiv2 min read

arXiv:2609.27868v1 Announce Type: cross Abstract: Octree-based 3D Gaussian Splatting organizes anchors into multi-level hierarchies for level-of-detail rendering, but features at different levels are typically optimized independently, leaving the octree topology underused during feature learning. We observe that uniform cross-level aggregation produces asymmetric effects: fine-level anchors benefit from coarse context, whereas coarse-level anchors require selective information from their descendants. We therefore propose TopoGS, a topology-aware anchor feature aggregation framework with two lightweight components. Hierarchical Anchor Coupling establishes bidirectional cross-level gradient pathways by fusing per-level context triplets with a residual MLP. Structure-Aware Containment Aggregation uses octree containment and hash-based matching to distinguish anchors with valid parent-child relations from isolated anchors, then applies soft weighting to accommodate varying topological sparsity. Experiments on ten scenes from Mill19, UrbanScene3D, Tanks & Temples, MatrixCity, and WHU show consistent improvements over state-of-the-art methods. TopoGS achieves average PSNR gains of 2.13, 1.78, and 0.29 dB over the strongest reported baseline on aerial, ground-level, and synthetic-cartographic scenes, respectively, while rendering faster and using less memory. Code is available at https://github.com/WZ-CS/TopoGS.

Abstract:Octree-based 3D Gaussian Splatting organizes anchors into multi-level hierarchies for level-of-detail rendering, but features at different levels are typically optimized independently, leaving the octree topology underused during feature learning. We observe that uniform cross-level aggregation produces asymmetric effects: fine-level anchors benefit from coarse context, whereas coarse-level anchors require selective information from their descendants. We therefore propose TopoGS, a topology-aware anchor feature aggregation framework with two lightweight components. Hierarchical Anchor Coupling establishes bidirectional cross-level gradient pathways by fusing per-level context triplets with a residual MLP. Structure-Aware Containment Aggregation uses octree containment and hash-based matching to distinguish anchors with valid parent-child relations from isolated anchors, then applies soft weighting to accommodate varying topological sparsity. Experiments on ten scenes from Mill19, UrbanScene3D, Tanks & Temples, MatrixCity, and WHU show consistent improvements over state-of-the-art methods. TopoGS achieves average PSNR gains of 2.13, 1.78, and 0.29 dB over the strongest reported baseline on aerial, ground-level, and synthetic-cartographic scenes, respectively, while rendering faster and using less memory. Code is available at this https URL.

9 figures, 7 tables; supplementary material included. Code is available at this https URL

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI)

arXiv:2609.27868 [cs.CV]

(or arXiv:2609.27868v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2609.27868 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 282 words

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