aiqbench analysis
This paper introduces the "metagame" framework to quantify second-order interaction effects in model explanations by treating attribution values as cooperative games among features. By computing Shapley values on the attribution layer itself, the method unifies various interpretability techniques and provides a hierarchical decomposition of how individual features influence one another's contributions. The approach is validated across language models, vision-language encoders, and multimodal diffusion transformers, offering a rigorous theoretical foundation for analyzing complex feature interactions.
The Metagame of Interpretability and Meta-Attributions
arXiv:2605.06295v2 Announce Type: replace Abstract: How can an arbitrary attribution method be generalized from first principles to capture interactions? We answer this with the metagame, a conceptual framework for quantifying second-order interaction effects of model explanations. We cast the attribution value $\phi_i$ of feature $i$ as a cooperative game among the other features and compute its Shapley value, which measures how much feature $j$ influences the attribution of $i$, yielding the directional meta-attribution $\varphi_{j \to i}$. By decomposing attribution itself rather than the model directly, meta-attributions extend any gradient- or attention-based method to interactions, uniting removal-based perturbations with model internals. Theoretically, we prove that meta-attributions sum to the first-order attribution they explain, a hierarchical decomposition that Shapley interactions and integrated Hessians turn out to perform implicitly. Empirically, we demonstrate that meta-attributions deliver insights across diverse interpretability applications: (i) quantifying token interactions in instruction-tuned language models, (ii) explaining cross-modal similarity in vision-language encoders, and (iii) interpreting text-to-image concepts in multimodal diffusion transformers.
Abstract:How can an arbitrary attribution method be generalized from first principles to capture interactions? We answer this with the metagame, a conceptual framework for quantifying second-order interaction effects of model explanations. We cast the attribution value $\phi_i$ of feature $i$ as a cooperative game among the other features and compute its Shapley value, which measures how much feature $j$ influences the attribution of $i$, yielding the directional meta-attribution $\varphi_{j \to i}$. By decomposing attribution itself rather than the model directly, meta-attributions extend any gradient- or attention-based method to interactions, uniting removal-based perturbations with model internals. Theoretically, we prove that meta-attributions sum to the first-order attribution they explain, a hierarchical decomposition that Shapley interactions and integrated Hessians turn out to perform implicitly. Empirically, we demonstrate that meta-attributions deliver insights across diverse interpretability applications: (i) quantifying token interactions in instruction-tuned language models, (ii) explaining cross-modal similarity in vision-language encoders, and (iii) interpreting text-to-image concepts in multimodal diffusion transformers.
NeurIPS 2026. Code: this https URL
Machine Learning (cs.LG); Artificial Intelligence (cs.AI); Machine Learning (stat.ML)
arXiv:2605.06295 [cs.LG]
(or arXiv:2605.06295v2 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2605.06295 Focus to learn more arXiv-issued DOI via DataCite
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Full text under the publisher's open licence · 260 words
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