aiqbench analysis
This paper generalizes the Mermin-Peres magic square game to N players using hypercubes, revealing that quantum advantage diminishes for three or more participants due to monogamy constraints. The study highlights a fundamental limit in multipartite quantum correlations where classical strategies maintain an 8/9 winning probability while generalized quantum strategies drop significantly below optimal levels. Such findings are critical for researchers exploring the boundaries of non-locality and resource limitations in scalable quantum information protocols.
The Mermin-Peres Magic Square Game With Three or More Players
arXiv:2610.06534v1 Announce Type: new Abstract: We present a generalization of the Mermin-Peres magic square game to $N$ players, in which the square is replaced by an $N$-dimensional hypercube. We show that the winning probability of the optimal classical strategy remains $8/9$ for all $N$, while for $N \ge 3$, a generalization of the quantum strategy for $N = 2$ achieves a winning probability between $1/3$ and $3/4$. This loss of quantum advantage for $N \ge 3$ is a consequence of monogamy.
Abstract:We present a generalization of the Mermin-Peres magic square game to $N$ players, in which the square is replaced by an $N$-dimensional hypercube. We show that the winning probability of the optimal classical strategy remains $8/9$ for all $N$, while for $N \ge 3$, a generalization of the quantum strategy for $N = 2$ achieves a winning probability between $1/3$ and $3/4$. This loss of quantum advantage for $N \ge 3$ is a consequence of monogamy.
arXiv:2610.06534 [quant-ph]
(or arXiv:2610.06534v1 [quant-ph] for this version)
https://doi.org/10.48550/arXiv.2610.06534 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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