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This research investigates fundamental processing errors in vision language models by demonstrating their susceptibility to "illusion-illusions"—visual stimuli designed not to deceive but which the models still misinterpret as deceptive. The study reveals that current AI systems struggle with basic perceptual reasoning when presented with geometrically accurate scenes, highlighting a gap between human-like perception and model reliability.
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The Illusion-Illusion: Vision Language Models See Illusions Where There Are None

arXiv3 min read

arXiv:2412.18613v2 Announce Type: replace-cross Abstract: Illusions are entertaining, but they are also a useful diagnostic tool in cognitive science, philosophy, and neuroscience. A typical illusion shows a gap between how something `really is' and how something `appears to be', and this gap helps us understand the mental processing that led to how something appears to be. Illusions are also useful for investigating artificial systems, and much research has examined whether computational models of perception fall prey to the same illusions as people. Here, I invert the standard use of perceptual illusions to examine basic processing errors in current vision language models. I present these models with illusory-illusions, neighbors of common illusions that should not elicit processing errors. These include such things as perfectly reasonable ducks, crooked lines that truly are crooked, circles that seem to have different sizes because they are, in fact, of different sizes, and so on. I show that many current vision language systems mistakenly see these illusion-illusions as illusions. I suggest that such failures are part of broader failures already discussed in the literature.

Abstract:Illusions are entertaining, but they are also a useful diagnostic tool in cognitive science, philosophy, and neuroscience. A typical illusion shows a gap between how something `really is' and how something `appears to be', and this gap helps us understand the mental processing that led to how something appears to be. Illusions are also useful for investigating artificial systems, and much research has examined whether computational models of perception fall prey to the same illusions as people. Here, I invert the standard use of perceptual illusions to examine basic processing errors in current vision language models. I present these models with illusory-illusions, neighbors of common illusions that should not elicit processing errors. These include such things as perfectly reasonable ducks, crooked lines that truly are crooked, circles that seem to have different sizes because they are, in fact, of different sizes, and so on. I show that many current vision language systems mistakenly see these illusion-illusions as illusions. I suggest that such failures are part of broader failures already discussed in the literature.

Neurons and Cognition (q-bio.NC); Computation and Language (cs.CL); Computer Vision and Pattern Recognition (cs.CV)

arXiv:2412.18613 [q-bio.NC]

(or arXiv:2412.18613v2 [q-bio.NC] for this version)

https://doi.org/10.48550/arXiv.2412.18613 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 276 words

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