aiqbench analysis
This research addresses a fundamental limitation in texture synthesis by replacing arbitrary spatial blending with appearance-aware texton matching, demonstrating that correspondence selection is a critical design factor for interpolation quality. The method improves distributional statistics and transition balance without requiring retraining of existing encoders or decoders, offering a direct optimization path for generative models.
Texture Interpolation as Texton Matching
arXiv:2610.18655v1 Announce Type: cross Abstract: Texture interpolation asks what should lie between two textures. Standard methods typically blend pixels or features at corresponding spatial locations, implicitly assuming that co-located elements should be mixed. For unrelated textures, however, this correspondence is arbitrary: a crack at one location has no particular relationship to a fiber at the same location in another image. We study whether this hidden pairing choice is itself a major determinant of interpolation quality. We represent textures as collections of local appearance vectors, or textons, and replace positional pairing with appearance-aware matching while keeping the encoder, representation, and decoder fixed. This isolates the effect of correspondence from changes in model capacity or training. Across texture pairs, appearance-aware matching consistently improves the distributional quality of interpolated midpoints over positional feature blending. Soft matching produces the strongest midpoint statistics, whereas one-to-one assignments yield more balanced transitions and closer agreement with the target endpoint. The same intervention also improves a second pretrained texture interpolator without retraining. These results identify correspondence as a first-class design choice in texture interpolation: meaningful transitions depend not only on how strongly two textures are mixed, but also on which local appearances are mixed with one another.
Abstract:Texture interpolation asks what should lie between two textures. Standard methods typically blend pixels or features at corresponding spatial locations, implicitly assuming that co-located elements should be mixed. For unrelated textures, however, this correspondence is arbitrary: a crack at one location has no particular relationship to a fiber at the same location in another image. We study whether this hidden pairing choice is itself a major determinant of interpolation quality. We represent textures as collections of local appearance vectors, or textons, and replace positional pairing with appearance-aware matching while keeping the encoder, representation, and decoder fixed. This isolates the effect of correspondence from changes in model capacity or training. Across texture pairs, appearance-aware matching consistently improves the distributional quality of interpolated midpoints over positional feature blending. Soft matching produces the strongest midpoint statistics, whereas one-to-one assignments yield more balanced transitions and closer agreement with the target endpoint. The same intervention also improves a second pretrained texture interpolator without retraining. These results identify correspondence as a first-class design choice in texture interpolation: meaningful transitions depend not only on how strongly two textures are mixed, but also on which local appearances are mixed with one another.
28 pages. Code: this https URL
Computer Vision and Pattern Recognition (cs.CV); Graphics (cs.GR); Machine Learning (cs.LG)
arXiv:2610.18655 [cs.CV]
(or arXiv:2610.18655v1 [cs.CV] for this version)
https://doi.org/10.48550/arXiv.2610.18655 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 302 words
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