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This paper presents a humanoid locomotion system that drops the usual motion-capture retargeting, generative motion prior, and distillation stages. It uses a learned five-expert mixture routed by a terrain classifier, paired with a model-based footstep planner refined by gradient steps. The reported gains come from the mixture and refinement components, and the authors' matched ablations show that some intuitive alternatives, such as a single expert or label-free routers, do not explain the results. For AI readers, the work is a useful data point on whether privileged terrain labels and simulation-only evaluation can replace heavier training pipelines, though the results remain limited to one simulator and one robot.
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Terrain Traversal Without Motion Priors: Expert-Routed Humanoid Locomotion at Deployment Fidelity

arXiv2 min read

arXiv:2610.14061v1 Announce Type: new Abstract: State-of-the-art perceptive humanoid locomotion is mostly built on retargeted motion capture, a generative motion prior, and a distillation stage. We report a complete system that does not require this pipeline for a humanoid to cross varied terrain. In its place, we provide a five-expert mixture routed by a terrain classifier over a sensed elevation grid, and target every foothold with a model-based planner, refined by six closed-form-gradient steps on an interpolated terrain-cost field instead of picked from a fixed grid. Driven through the same perception-to-actuation software a robot would run, inside a second, deployment-fidelity simulator, it crosses an $85$\,m five-segment waypoint course $18$ of $20$ times end-to-end ($90\%$, Wilson $95\%$ CI $70$--$97$) and succeeds $20/20$ on four of five segments scored alone, where an ablated configuration without the mixture and without refinement reaches $0\%$ on both the stair and the hurdle segment. The continuous refinement moves $72.4\%$ of foot placements across at least one grid-cell boundary, which produces real sub-grid correction. We also ran matched component studies to report what does not account for it: one expert equals five on the training distribution, four label-free routers collapse to near-uniform activation, and a self-supervised terrain embedding loses to the privileged label.

Abstract:State-of-the-art perceptive humanoid locomotion is mostly built on retargeted motion capture, a generative motion prior, and a distillation stage. We report a complete system that does not require this pipeline for a humanoid to cross varied terrain. In its place, we provide a five-expert mixture routed by a terrain classifier over a sensed elevation grid, and target every foothold with a model-based planner, refined by six closed-form-gradient steps on an interpolated terrain-cost field instead of picked from a fixed grid. Driven through the same perception-to-actuation software a robot would run, inside a second, deployment-fidelity simulator, it crosses an $85$\,m five-segment waypoint course $18$ of $20$ times end-to-end ($90\%$, Wilson $95\%$ CI $70$--$97$) and succeeds $20/20$ on four of five segments scored alone, where an ablated configuration without the mixture and without refinement reaches $0\%$ on both the stair and the hurdle segment. The continuous refinement moves $72.4\%$ of foot placements across at least one grid-cell boundary, which produces real sub-grid correction. We also ran matched component studies to report what does not account for it: one expert equals five on the training distribution, four label-free routers collapse to near-uniform activation, and a self-supervised terrain embedding loses to the privileged label.

Robotics (cs.RO)

arXiv:2610.14061 [cs.RO]

(or arXiv:2610.14061v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2610.14061 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 293 words

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