Skip to content
aiqbench takeAI Products

aiqbench analysis

This research advances audio-driven digital human generation by integrating 3D Gaussian Splatting with facial landmark guidance to resolve lip-sync inaccuracies and expression artifacts. The proposed spatial enhancement module uses predicted keypoints to refine shape representation, significantly improving visual realism in virtual communication scenarios. This work represents a notable step forward in high-fidelity AI-generated video synthesis for immersive media applications.
Source coveringarXiv
What this isA model's reading of the article and related coverage, written for aiqbench. Not the publisher's words.

Talking Head Synthesis with Facial Landmark Guidance via 3D Gaussian Splatting

arXiv2 min read

arXiv:2609.17422v1 Announce Type: new Abstract: Audio-driven digital human generation plays an important role in virtual communication, immersive interaction, and media production. With the development of Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), recent talking-head systems have obtained more faithful 3D facial geometry and appearance modeling. A remaining difficulty is that speech features mainly describe temporal acoustic patterns rather than explicit facial layouts. As a result, directly driving 3D facial deformation with audio may produce inaccurate mouth motion, weak expression details, and local artifacts. To address this issue, we propose a facial-keypoint-guided spatial enhancement module. The predicted landmarks provide structural cues for selecting and enriching spatial points around expression-sensitive facial regions. We further introduce a global landmark compensation mechanism, where the full set of keypoints is encoded into a conditioning vector to refine 3DGS attributes. This compensation supplies whole-face structural information to the underlying shape representation. Experiments under self-driven and cross-driven settings show that the proposed method improves visual quality, facial realism, and lip synchronization.

Abstract:Audio-driven digital human generation plays an important role in virtual communication, immersive interaction, and media production. With the development of Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), recent talking-head systems have obtained more faithful 3D facial geometry and appearance modeling. A remaining difficulty is that speech features mainly describe temporal acoustic patterns rather than explicit facial layouts. As a result, directly driving 3D facial deformation with audio may produce inaccurate mouth motion, weak expression details, and local artifacts. To address this issue, we propose a facial-keypoint-guided spatial enhancement module. The predicted landmarks provide structural cues for selecting and enriching spatial points around expression-sensitive facial regions. We further introduce a global landmark compensation mechanism, where the full set of keypoints is encoded into a conditioning vector to refine 3DGS attributes. This compensation supplies whole-face structural information to the underlying shape representation. Experiments under self-driven and cross-driven settings show that the proposed method improves visual quality, facial realism, and lip synchronization.

Main paper (6 pages). Accepted for publication by IEEE International Conference on Systems, Man, and Cybernetics 2026 (IEEE SMC 2026)

Artificial Intelligence (cs.AI); Signal Processing (eess.SP)

arXiv:2609.17422 [cs.AI]

(or arXiv:2609.17422v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2609.17422 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.

Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.

Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.

Full text under the publisher's open licence · 278 words

Related coverage