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TacForcing addresses the latency inherent in chunk-based vision-language-action models by integrating real-time tactile feedback directly into the streaming action generation process. By replacing static experts with a dynamic streaming architecture and introducing Execution-Aware Tactile Attention, the framework significantly reduces temporal mismatches between sensing and execution. This advancement demonstrates improved success rates in complex contact-rich manipulation tasks, marking a step forward for embodied AI systems that must adapt to evolving physical interactions.
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TacForcing: Streaming Action Generation with Execution-Time Tactile Feedback

arXiv2 min read

arXiv:2608.25798v1 Announce Type: cross Abstract: Contact-rich manipulation requires adapting to contact states that can evolve substantially within an action horizon. However, chunk-based vision-language-action models predict complete action chunks from observations collected before execution, leaving tactile conditioning stale during execution. Existing tactile-reactive approaches typically rely on separate high-frequency controllers, which increase both architectural and training complexity. In this paper, we introduce TacForcing, a streaming action-generation framework that effectively incorporates execution-time tactile feedback. Instead of employing a separate reactive controller, TacForcing replaces the standard action expert with a streaming action expert to generate actions conditioned on the evolving tactile observations acquired during execution. TacForcing also introduces Execution-Aware Tactile Attention (EATA), which restricts tactile conditioning to actions nearing execution, thereby reducing the temporal mismatch between tactile acquisition and action execution. Across six simulated UniVTAC tasks and three real-world contact-rich manipulation tasks, TacForcing achieves average success rates of 65% and 69%, respectively, outperforming strong baselines in both settings.

Abstract:Contact-rich manipulation requires adapting to contact states that can evolve substantially within an action horizon. However, chunk-based vision-language-action models predict complete action chunks from observations collected before execution, leaving tactile conditioning stale during execution. Existing tactile-reactive approaches typically rely on separate high-frequency controllers, which increase both architectural and training complexity. In this paper, we introduce TacForcing, a streaming action-generation framework that effectively incorporates execution-time tactile feedback. Instead of employing a separate reactive controller, TacForcing replaces the standard action expert with a streaming action expert to generate actions conditioned on the evolving tactile observations acquired during execution. TacForcing also introduces Execution-Aware Tactile Attention (EATA), which restricts tactile conditioning to actions nearing execution, thereby reducing the temporal mismatch between tactile acquisition and action execution. Across six simulated UniVTAC tasks and three real-world contact-rich manipulation tasks, TacForcing achieves average success rates of 65% and 69%, respectively, outperforming strong baselines in both settings.

Robotics (cs.RO); Machine Learning (cs.LG)

arXiv:2608.25798 [cs.RO]

(or arXiv:2608.25798v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2608.25798 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 245 words

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