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This research introduces a novel LP-based algorithm for Submodular Markov Decision Processes, achieving near-optimal approximation guarantees in polynomial time where previous methods were linearly dependent on the time horizon. By leveraging techniques from the Sherali-Adams hierarchy and Round-or-Cut, the study bridges theoretical operations research with practical reinforcement learning applications involving monotone submodular reward functions.
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Strong and Compact Policies for Submodular Markov Decision Processes via LP-Based Submodular Orienteering

arXiv3 min read

arXiv:2609.15539v1 Announce Type: cross Abstract: Finding policies for Markov Decision Processes (MDPs) is a central problem in areas such as Reinforcement Learning and Operations Research. Here, we have to repeatedly choose an action that should be performed by an agent. Depending on the action and the current state of the agent, the agent collects a reward and randomly transitions into a new state. The goal is to maximize the reward in expectation over a finite time horizon of length $H$. We consider a recently introduced variant that generalizes the traditionally additive reward function in the model to a monotone submodular one, which allows for capturing a range of interesting applications. Without the stochastic component, this problem is equivalent to the Submodular Orienteering problem, where the goal is to find an $s$-$t$ walk in a directed graph maximizing a monotone submodular function under a length constraint. We present a novel LP-based algorithm for Submodular Orienteering using ideas from the Sherali-Adams hierarchy and Round-or-Cut. Our guarantees are comparable to the known quasi-polynomial time logarithmic approximation for Submodular Orienteering, but also extend to the setting of Submodular Markov Decision Processes. In the polynomial time regime, we present an $O(n^{\varepsilon})$-approximation (and $O(H^{\varepsilon})$ for Submodular MDPs) for every $\varepsilon >0$, where $n$ is the number of vertices, which was unknown even for Submodular Orienteering. Prior to our work, the best known approximation guarantee for Submodular MDPs had an approximation ratio linear in $H$. Beyond these algorithmic results, our methods reveal a trade-off between the approximation guarantee and the number of previously visited vertices on which an agent conditions its decision.

Abstract:Finding policies for Markov Decision Processes (MDPs) is a central problem in areas such as Reinforcement Learning and Operations Research. Here, we have to repeatedly choose an action that should be performed by an agent. Depending on the action and the current state of the agent, the agent collects a reward and randomly transitions into a new state. The goal is to maximize the reward in expectation over a finite time horizon of length $H$. We consider a recently introduced variant that generalizes the traditionally additive reward function in the model to a monotone submodular one, which allows for capturing a range of interesting applications. Without the stochastic component, this problem is equivalent to the Submodular Orienteering problem, where the goal is to find an $s$-$t$ walk in a directed graph maximizing a monotone submodular function under a length constraint. We present a novel LP-based algorithm for Submodular Orienteering using ideas from the Sherali-Adams hierarchy and Round-or-Cut. Our guarantees are comparable to the known quasi-polynomial time logarithmic approximation for Submodular Orienteering, but also extend to the setting of Submodular Markov Decision Processes. In the polynomial time regime, we present an $O(n^{\varepsilon})$-approximation (and $O(H^{\varepsilon})$ for Submodular MDPs) for every $\varepsilon >0$, where $n$ is the number of vertices, which was unknown even for Submodular Orienteering. Prior to our work, the best known approximation guarantee for Submodular MDPs had an approximation ratio linear in $H$. Beyond these algorithmic results, our methods reveal a trade-off between the approximation guarantee and the number of previously visited vertices on which an agent conditions its decision.

Data Structures and Algorithms (cs.DS); Machine Learning (cs.LG)

arXiv:2609.15539 [cs.DS]

(or arXiv:2609.15539v1 [cs.DS] for this version)

https://doi.org/10.48550/arXiv.2609.15539 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 359 words

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