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This research establishes the first tight complexity lower bounds for Stochastic Gradient Descent Ascent (SGDA) in nonconvex-PL min-max games, revealing fundamental limitations when timescale ratios are insufficiently large. The findings demonstrate that standard SGDA can fail to locate stationary points under specific conditions, thereby necessitating alternative optimization strategies for these challenging game-theoretic landscapes.
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Stochastic Gradient Descent Ascent is Suboptimal for Nonconvex-PL Min-Max Games

arXiv2 min read

arXiv:2610.07814v1 Announce Type: cross Abstract: How far can stochastic gradient descent ascent (SGDA) go by tuning its timescale ratio and step sizes in nonconvex min-max games? We answer this question for nonconvex-PL (NC-PL) games by establishing the first tight complexity of two-timescale SGDA with a fixed timescale ratio and non-increasing step sizes. For $\ell$-smooth games with an inner $\mu$-PL inequality, we prove a complexity lower bound $\Omega(\kappa^2\ell\varepsilon^{-2}+\kappa^4\ell\sigma^2\varepsilon^{-4})$, where $\kappa=\ell/\mu$ is the condition number, $\sigma^2$ is the gradient variance, and $\varepsilon$ measures the outer gradient norm. This matches existing SGDA upper bounds and establishes a complexity separation from Smoothed-AGDA (Yang et al., 22'). In addition, we show that SGDA can fail to find a stationary point when its timescale ratio is as small as $o(\kappa^2)$. Our negative results highlight the fundamental limitation of SGDA in NC-PL games, and justify the development of alternative methods.

Abstract:How far can stochastic gradient descent ascent (SGDA) go by tuning its timescale ratio and step sizes in nonconvex min-max games? We answer this question for nonconvex-PL (NC-PL) games by establishing the first tight complexity of two-timescale SGDA with a fixed timescale ratio and non-increasing step sizes. For $\ell$-smooth games with an inner $\mu$-PL inequality, we prove a complexity lower bound $\Omega(\kappa^2\ell\varepsilon^{-2}+\kappa^4\ell\sigma^2\varepsilon^{-4})$, where $\kappa=\ell/\mu$ is the condition number, $\sigma^2$ is the gradient variance, and $\varepsilon$ measures the outer gradient norm. This matches existing SGDA upper bounds and establishes a complexity separation from Smoothed-AGDA (Yang et al., 22'). In addition, we show that SGDA can fail to find a stationary point when its timescale ratio is as small as $o(\kappa^2)$. Our negative results highlight the fundamental limitation of SGDA in NC-PL games, and justify the development of alternative methods.

Machine Learning (stat.ML); Computer Science and Game Theory (cs.GT); Machine Learning (cs.LG)

arXiv:2610.07814 [stat.ML]

(or arXiv:2610.07814v1 [stat.ML] for this version)

https://doi.org/10.48550/arXiv.2610.07814 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 241 words

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