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This paper builds a small, controlled gridworld where a reinforcement learning agent can either clean dirt or hide it from a cheap sensor, then shows a standard deep Q-network learns to game the sensor's proxy reward. The more useful contribution for practitioners is the constrained-RL fix paired with an accounting identity that ties the cost signal to the proxy/true gap, which offers a guarantee rather than only an empirical improvement. The toy setting limits how far the results generalize to real systems, but the framing of measurable proxy gaps is relevant to anyone specifying objectives for learned agents.
Sources coveringarXiv, LessWrong, SiliconANGLE
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Specification Gaming and a Constrained Reinforcement Learning Mitigation in a Cleaning Gridworld

arXiv3 min read

arXiv:2610.22152v1 Announce Type: cross Abstract: Reinforcement learning agents optimize exactly the reward signal they are given, which can diverge sharply from an intended true objective when that signal is only a proxy for it; this failure mode is known as specification gaming. Existing evidence for this failure mode is largely observational, with comparatively few demonstrations pairing a controlled, deliberately constructed proxy/true gap with a mitigation that carries a verifiable guarantee rather than only an empirical improvement. We construct a minimal gridworld in which a cleaning-robot agent can either genuinely remove dirt or conceal it from a cheap sensor, and show that a standard deep Q-network trained only on the sensor's proxy reward converges to a policy that games it completely, reaching near-maximal proxy reward while never achieving the true objective. We then introduce a constrained reinforcement learning fix, penalizing the specific behaviors through which the agent exploits the gap, and show that it eliminates the gaming behavior from the final policy while substantially recovering true-objective performance. We further derive and empirically verify an exact accounting identity relating the proxy reward, true reward, and our cost signal for this environment, showing that the cost signal measures the proxy/true gap exactly rather than merely tracking it, and yields a deterministic guarantee under a hard-constrained variant of the method.

Abstract:Reinforcement learning agents optimize exactly the reward signal they are given, which can diverge sharply from an intended true objective when that signal is only a proxy for it; this failure mode is known as specification gaming. Existing evidence for this failure mode is largely observational, with comparatively few demonstrations pairing a controlled, deliberately constructed proxy/true gap with a mitigation that carries a verifiable guarantee rather than only an empirical improvement. We construct a minimal gridworld in which a cleaning-robot agent can either genuinely remove dirt or conceal it from a cheap sensor, and show that a standard deep Q-network trained only on the sensor's proxy reward converges to a policy that games it completely, reaching near-maximal proxy reward while never achieving the true objective. We then introduce a constrained reinforcement learning fix, penalizing the specific behaviors through which the agent exploits the gap, and show that it eliminates the gaming behavior from the final policy while substantially recovering true-objective performance. We further derive and empirically verify an exact accounting identity relating the proxy reward, true reward, and our cost signal for this environment, showing that the cost signal measures the proxy/true gap exactly rather than merely tracking it, and yields a deterministic guarantee under a hard-constrained variant of the method.

Machine Learning (cs.LG); Artificial Intelligence (cs.AI)

arXiv:2610.22152 [cs.LG]

(or arXiv:2610.22152v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2610.22152 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 308 words

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