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Spec2Game introduces a rigorous benchmark evaluating LLMs' capacity to translate natural language specifications into fully functional Pygame projects, revealing a critical gap between code executability and faithful implementation of complex game rules. The study highlights that while models excel at modeling basic game elements, they struggle significantly with logic governing mechanisms, goals, and termination conditions across 150 task instances. This research underscores the current limitations in automated software synthesis for interactive systems and sets a new standard for assessing specification realization in generative AI.
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Spec2Game: Can LLMs Generate Complete Playable Games from Detailed Specifications?

arXiv2 min read

arXiv:2610.04253v1 Announce Type: new Abstract: Generating an executable program does not necessarily mean that it correctly implements the behavioral requirements specified in natural language. To evaluate large language models' ability to realize detailed specifications as complete interactive programs, we introduce Spec2Game, a benchmark that requires models to generate complete Pygame projects from detailed natural-language game specifications. Spec2Game comprises 15 game families and 150 task instances, with one canonical task and nine controlled rule variants per family, spanning three levels of implementation complexity. Using source-code, runtime, and visual evidence, we evaluate generated projects along four dimensions---Executability, Specification Realization, Code Quality, and User-Facing Quality. Across 14 LLMs and 3,330 generated projects, we find that high executability does not imply faithful specification realization. Component-level analysis further shows that models perform substantially better on Game Element Modeling than on Rule and Mechanism Modeling or Goal and Termination Modeling, indicating that faithfully implementing game rules and termination logic remains a major challenge.

Title:Spec2Game: Can LLMs Generate Complete Playable Games from Detailed Specifications?

Abstract:Generating an executable program does not necessarily mean that it correctly implements the behavioral requirements specified in natural language. To evaluate large language models' ability to realize detailed specifications as complete interactive programs, we introduce Spec2Game, a benchmark that requires models to generate complete Pygame projects from detailed natural-language game specifications. Spec2Game comprises 15 game families and 150 task instances, with one canonical task and nine controlled rule variants per family, spanning three levels of implementation complexity. Using source-code, runtime, and visual evidence, we evaluate generated projects along four dimensions---Executability, Specification Realization, Code Quality, and User-Facing Quality. Across 14 LLMs and 3,330 generated projects, we find that high executability does not imply faithful specification realization. Component-level analysis further shows that models perform substantially better on Game Element Modeling than on Rule and Mechanism Modeling or Goal and Termination Modeling, indicating that faithfully implementing game rules and termination logic remains a major challenge.

Artificial Intelligence (cs.AI)

arXiv:2610.04253 [cs.AI]

(or arXiv:2610.04253v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2610.04253 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 256 words

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