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COSTGRAD introduces a training-free method to accelerate planning in visual world models by selectively processing spatial tokens based on cost gradients rather than prediction accuracy. This approach achieves significant speedups while maintaining performance, though it reveals critical compatibility issues between the selection mechanism and specific model architectures like concatenation layers. The work advances efficient latent planning but highlights that architectural choices significantly impact the stability of sparse world-model strategies.
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Sparse Planning in Visual World Models via Cost Gradients

arXiv2 min read

arXiv:2610.10274v1 Announce Type: new Abstract: Token-based world models enable fine-grained latent planning, but repeatedly processing large spatial token grids makes action search expensive. We introduce COSTGRAD, a training-free, goal-conditioned selector that ranks spatial tokens by the gradient norm of the planning cost with respect to each input token. By deriving importance from the downstream control objective, COSTGRAD targets tokens that matter for planning rather than merely for prediction. On AdaLN-conditioned predictors at $50\%$ sparsity, COSTGRAD matches or exceeds full-token planning on three of four continuous-control benchmarks, while giving a measured $2.6\times$ wall-clock speedup per environment planning step. Combining token sparsity with reduced CEM search increases this to a $\sim 5\times$ total speedup while still exceeding the full-token baseline. We also identify an architecture-dependent failure mode: in a matched AdaLN-vs-concat comparison, concat maintains comparable full-token performance but pure COSTGRAD loses its advantage over random selection. This difference tracks action-pathway drift: gradient-selected removal produces less drift than random removal on AdaLN, but more on concat. These results highlight selector-architecture compatibility as a design axis for sparse world-model planning. Project page and demos: https://ycxuyingchen.github.io/costgrad/

Abstract:Token-based world models enable fine-grained latent planning, but repeatedly processing large spatial token grids makes action search expensive. We introduce COSTGRAD, a training-free, goal-conditioned selector that ranks spatial tokens by the gradient norm of the planning cost with respect to each input token. By deriving importance from the downstream control objective, COSTGRAD targets tokens that matter for planning rather than merely for prediction. On AdaLN-conditioned predictors at $50\%$ sparsity, COSTGRAD matches or exceeds full-token planning on three of four continuous-control benchmarks, while giving a measured $2.6\times$ wall-clock speedup per environment planning step. Combining token sparsity with reduced CEM search increases this to a $\sim 5\times$ total speedup while still exceeding the full-token baseline. We also identify an architecture-dependent failure mode: in a matched AdaLN-vs-concat comparison, concat maintains comparable full-token performance but pure COSTGRAD loses its advantage over random selection. This difference tracks action-pathway drift: gradient-selected removal produces less drift than random removal on AdaLN, but more on concat. These results highlight selector-architecture compatibility as a design axis for sparse world-model planning. Project page and demos: this https URL

Accepted at NeurIPS 2026. 20 pages, 6 figures, 8 tables. Project page and demos: this https URL

Machine Learning (cs.LG)

arXiv:2610.10274 [cs.LG]

(or arXiv:2610.10274v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2610.10274 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 289 words

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