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This research addresses critical latency and memory bottlenecks in deploying the 33B-parameter MiniMax-H3 video diffusion model across cloud and edge environments. By introducing a cross-resolution scheduler that bypasses expensive VAE cycles and a Recursive Self-Improvement loop for kernel optimization, the authors achieve up to a 30x speedup while reducing memory usage by 20%. These optimizations demonstrate a significant practical advancement in making large-scale generative video models viable for real-time production on hardware like NVIDIA GB200 and DGX Spark.
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Sol-H3: Recursive Self-Improvement for MiniMax-H3 Inference Acceleration on Sol-Engine across Cloud and Edge

arXiv3 min read

arXiv:2609.35110v1 Announce Type: cross Abstract: Video diffusion models are rapidly scaling and exhibiting enhanced generation capabilities. Among these recent advancements, MiniMax-H3 stands out as a highly capable, production-level open-source model. However, its 33-billion parameters and multi-step iterative denoising process introduce substantial computational overhead. Consequently, their practical production is hindered by generation latency in the cloud deployment like NVIDIA-GB200, alongside strict memory limits that pose further challenges at the edge device like DGX-Spark. To address these diverse hardware bottlenecks from cloud to edge device, we present a full-stack inference pipeline that integrates efficient algorithmic design with optimized operator implementations. Algorithmically, we introduce a cross-resolution two-stage generation scheduler that exploits the step-wise nature of diffusion: early low-resolution steps rapidly establish the global layout, while later high-resolution steps focus refinements of local and perceptual details. These stages are connected by a learned latent-to-latent mapping module, completely eliminating the computationally expensive VAE decode-reencode cycle for resolution transferring cross different resolutions. For operator implementation, we deploy a Recursive Self-Improvement (RSI) loop that searches kernel fusions and memory layouts, evaluating latency together with numerical agreement. Together, these optimizations deliver up to 30x end-to-end speedup and 20% lower memory: a 5-second 1344x768 video with audio is generated 3.5x faster than real time on an 8xGB200 node, and in under a minute fully memory-resident on a single DGX Spark.

Abstract:Video diffusion models are rapidly scaling and exhibiting enhanced generation capabilities. Among these recent advancements, MiniMax-H3 stands out as a highly capable, production-level open-source model. However, its 33-billion parameters and multi-step iterative denoising process introduce substantial computational overhead. Consequently, their practical production is hindered by generation latency in the cloud deployment like NVIDIA-GB200, alongside strict memory limits that pose further challenges at the edge device like DGX-Spark. To address these diverse hardware bottlenecks from cloud to edge device, we present a full-stack inference pipeline that integrates efficient algorithmic design with optimized operator implementations. Algorithmically, we introduce a cross-resolution two-stage generation scheduler that exploits the step-wise nature of diffusion: early low-resolution steps rapidly establish the global layout, while later high-resolution steps focus refinements of local and perceptual details. These stages are connected by a learned latent-to-latent mapping module, completely eliminating the computationally expensive VAE decode-reencode cycle for resolution transferring cross different resolutions. For operator implementation, we deploy a Recursive Self-Improvement (RSI) loop that searches kernel fusions and memory layouts, evaluating latency together with numerical agreement. Together, these optimizations deliver up to 30x end-to-end speedup and 20% lower memory: a 5-second 1344x768 video with audio is generated 3.5x faster than real time on an 8xGB200 node, and in under a minute fully memory-resident on a single DGX Spark.

Artificial Intelligence (cs.AI); Computer Vision and Pattern Recognition (cs.CV); Machine Learning (cs.LG)

arXiv:2609.35110 [cs.AI]

(or arXiv:2609.35110v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2609.35110 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 319 words

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