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SmolWAM addresses the critical bottleneck of deploying advanced world-action models on resource-constrained edge devices by significantly reducing computational overhead without sacrificing performance. By distilling the 2B-parameter Cosmos Policy into a lightweight latent architecture, this approach enables real-time robotic manipulation with 18.5x fewer FLOPs and 3.2x less memory usage while retaining predictive capabilities for scene motion. This work represents a meaningful step forward in making complex world models viable for practical, on-device robotics applications.
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SmolWAM: A Latent World-Action Model for Robotic Manipulation on Edge Devices

arXiv2 min read

arXiv:2610.13740v1 Announce Type: cross Abstract: World-action models (WAMs) predict a robot's actions together with the observations those actions will produce. However, the strongest models rely on video diffusion transformers that are far too computationally expensive for resource-constrained edge devices. We present SmolWAM, a latent WAM that we derive from the 2B-parameter Cosmos Policy by keeping its pretrained trunk and rebuilding its inference interface: single-frame visual latents, cached text features that preserve the trunk's attention sinks, 12 of 28 transformer blocks, and 1,008 tokens from which actions and future visual latents are read out in one rectified-flow step. Trained in 3.6 GPU-hours, SmolWAM succeeds in 95.5% of 400 LIBERO episodes at 57 ms and 2.3 TFLOP per 16-action chunk with 2.4 GiB of GPU memory, 11x faster than its teacher with 18.5x fewer FLOPs and 3.2x less memory, and its world head still forecasts scene motion.

Abstract:World-action models (WAMs) predict a robot's actions together with the observations those actions will produce. However, the strongest models rely on video diffusion transformers that are far too computationally expensive for resource-constrained edge devices. We present SmolWAM, a latent WAM that we derive from the 2B-parameter Cosmos Policy by keeping its pretrained trunk and rebuilding its inference interface: single-frame visual latents, cached text features that preserve the trunk's attention sinks, 12 of 28 transformer blocks, and 1,008 tokens from which actions and future visual latents are read out in one rectified-flow step. Trained in 3.6 GPU-hours, SmolWAM succeeds in 95.5% of 400 LIBERO episodes at 57 ms and 2.3 TFLOP per 16-action chunk with 2.4 GiB of GPU memory, 11x faster than its teacher with 18.5x fewer FLOPs and 3.2x less memory, and its world head still forecasts scene motion.

Accepted at the NeurIPS 2026 Robot Learning with World Models Workshop. Code: this https URL Project: this https URL

Robotics (cs.RO); Machine Learning (cs.LG)

arXiv:2610.13740 [cs.RO]

(or arXiv:2610.13740v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2610.13740 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 255 words

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