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The paper tests whether realistic traffic behavior for vehicles, pedestrians, and cyclists can come from reinforcement-learning self-play alone, with no human driving logs. It reports gains on the Waymo and InterPlan benchmarks, but these are benchmark results from an arXiv preprint, not deployed systems. The most useful signal for ML readers is that heterogeneous agent diversity in self-play appears to help both simulation realism and planning.
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SHRED: Self-Play for Heterogeneous Road-Users without Expert Demonstrations

arXiv2 min read

arXiv:2610.20866v1 Announce Type: cross Abstract: Realistic traffic simulation and autonomous planning both depend on modeling interactions among heterogeneous road users whose dynamics, constraints, and behaviors differ fundamentally. Existing approaches predominantly learn realistic interaction behavior from large-scale human driving demonstrations. In this work, we ask whether such behavior can instead emerge purely through self-play. We present SHRED, a framework that jointly trains vehicles, pedestrians, and cyclists through large-scale heterogeneous self-play from random initialization, without demonstrations or logged-trajectory replay. SHRED combines type-specific dynamics and objectives with procedural scenario generation and per-agent randomization, allowing diverse behaviors to emerge through closed-loop interaction. On the Waymo Open Sim Agents Challenge (WOSAC), SHRED jointly controls all three road-user types and outperforms both the closest demonstration-free self-play baseline and prior self-play methods that use demonstration-trained reference policies. Policies trained only on nuPlan map geometry retain comparable realism under zero-shot evaluation on Waymo. For planning, SHRED outperforms all compared planners on the interaction-heavy InterPlan benchmark. Controlled ablations show that heterogeneity in self-play improves both traffic realism and planning performance, with particularly large planning gains in interaction-heavy scenarios. Together, these results establish heterogeneous procedural self-play as a scalable, demonstration-free paradigm for learning realistic and interactive traffic behavior.

Abstract:Realistic traffic simulation and autonomous planning both depend on modeling interactions among heterogeneous road users whose dynamics, constraints, and behaviors differ fundamentally. Existing approaches predominantly learn realistic interaction behavior from large-scale human driving demonstrations. In this work, we ask whether such behavior can instead emerge purely through self-play. We present SHRED, a framework that jointly trains vehicles, pedestrians, and cyclists through large-scale heterogeneous self-play from random initialization, without demonstrations or logged-trajectory replay. SHRED combines type-specific dynamics and objectives with procedural scenario generation and per-agent randomization, allowing diverse behaviors to emerge through closed-loop interaction. On the Waymo Open Sim Agents Challenge (WOSAC), SHRED jointly controls all three road-user types and outperforms both the closest demonstration-free self-play baseline and prior self-play methods that use demonstration-trained reference policies. Policies trained only on nuPlan map geometry retain comparable realism under zero-shot evaluation on Waymo. For planning, SHRED outperforms all compared planners on the interaction-heavy InterPlan benchmark. Controlled ablations show that heterogeneity in self-play improves both traffic realism and planning performance, with particularly large planning gains in interaction-heavy scenarios. Together, these results establish heterogeneous procedural self-play as a scalable, demonstration-free paradigm for learning realistic and interactive traffic behavior.

Machine Learning (cs.LG); Artificial Intelligence (cs.AI); Robotics (cs.RO)

arXiv:2610.20866 [cs.LG]

(or arXiv:2610.20866v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2610.20866 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 292 words

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