aiqbench analysis
The paper treats footwear-induced shifts in a legged robot's body as a distribution shift and adapts a frozen, simulation-trained RL locomotion policy with small identity-initialized modulation modules, plus a workspace-constrained sampler for safe online updates. The real value for ML readers is the sample-efficient, behavior-preserving fine-tuning recipe and its comparison against FiLM, linear adapters, and residual RL under a fixed budget. Results are shown on a single robot platform, so generalization to other morphologies and tasks remains to be tested.
SHOES: Sim-to-real Hardware-adaptation via On-policy Expansion of Skills for Legged Robots
arXiv:2610.16457v1 Announce Type: new Abstract: Humans expand their locomotion capability by wearing appropriate footwear, such as hiking boots for mountains or skates for ice. Footwear changes the ground-contact interface and enables traversal of otherwise difficult terrain. In contrast, locomotion controllers are typically trained for a fixed morphology, and their performance can degrade when shoes alter foot geometry, mass, and friction. We propose SHOES, a sample-efficient framework for adapting locomotion policies to footwear-induced morphology changes. SHOES freezes a simulation-trained nominal policy and fine-tunes only lightweight, identity-initialized modulation modules on the robot, preserving the initial behavior while enabling efficient hardware adaptation. We also introduce SafeBox, a workspace-aware waypoint sampler that constrains online adaptation within a user-defined workspace. The simulation results with a shoe-equipped Unitree Go2 show that SHOES substantially recovers locomotion performance after footwear-induced morphology changes using limited additional adaptation. Under the same adaptation budget, SHOES outperforms FiLM-only, Linear Adapter-only, and residual-RL baselines. Real-world experiments on a Unitree Go2 fitted with human shoes further evaluate the effectiveness of SHOES for hardware deployment.
Abstract:Humans expand their locomotion capability by wearing appropriate footwear, such as hiking boots for mountains or skates for ice. Footwear changes the ground-contact interface and enables traversal of otherwise difficult terrain. In contrast, locomotion controllers are typically trained for a fixed morphology, and their performance can degrade when shoes alter foot geometry, mass, and friction. We propose SHOES, a sample-efficient framework for adapting locomotion policies to footwear-induced morphology changes. SHOES freezes a simulation-trained nominal policy and fine-tunes only lightweight, identity-initialized modulation modules on the robot, preserving the initial behavior while enabling efficient hardware adaptation. We also introduce SafeBox, a workspace-aware waypoint sampler that constrains online adaptation within a user-defined workspace. The simulation results with a shoe-equipped Unitree Go2 show that SHOES substantially recovers locomotion performance after footwear-induced morphology changes using limited additional adaptation. Under the same adaptation budget, SHOES outperforms FiLM-only, Linear Adapter-only, and residual-RL baselines. Real-world experiments on a Unitree Go2 fitted with human shoes further evaluate the effectiveness of SHOES for hardware deployment.
Robotics (cs.RO)
arXiv:2610.16457 [cs.RO]
(or arXiv:2610.16457v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2610.16457 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 258 words



