aiqbench analysis
This research resolves the computational complexity of max-min allocation by establishing polynomial-time solvability for specific ternary additive valuations while proving hardness results for others. The findings provide a definitive map of tractability boundaries for egalitarian welfare optimization under restricted value sets, directly advancing theoretical machine learning and algorithmic game theory.
Settling the Computational Complexity of Max-Min Allocation with Ternary Valuations
arXiv:2610.05237v1 Announce Type: cross Abstract: We study the problem of computing an allocation of indivisible items that maximizes egalitarian welfare, i.e., the utility of the worst-off agent, when agents' item values or marginal values belong to a small set. For additive valuations with values in $\{p,q\}$, where $q>p>0$ and $\gcd(p,q)=1$, we give a polynomial-time algorithm when $p=2$ and prove constant-gap hardness when $p\geq3$, already with exactly three high-valued goods per agent. We also give an $\sqrt{3/2}$-approximation for common positive bi-valued additive valuations. For mixed additive valuations in $\{-p,0,c\}$, where $p\in\{1,2\}$ and $c$ is a positive integer, a reduction to maximum-weight perfect matching resolves the conjectured tractability of $\{-2,0,c\}$-valuations. For submodular valuations with marginals in $\{-2,0,c\}$, where $c$ is odd, we establish an exact unit-gap hardness result and exponential value-query lower bounds, even when all but one agent are additive. Finally, for $\{-1,0,1\}$-submodular valuations, we prove that no finite multiplicative approximation exists unless $\p=\np$. Together, our results resolve open questions and provide a complete picture of the computational complexity of max-min allocation with ternary valuations.
Abstract:We study the problem of computing an allocation of indivisible items that maximizes egalitarian welfare, i.e., the utility of the worst-off agent, when agents' item values or marginal values belong to a small set. For additive valuations with values in $\{p,q\}$, where $q>p>0$ and $\gcd(p,q)=1$, we give a polynomial-time algorithm when $p=2$ and prove constant-gap hardness when $p\geq3$, already with exactly three high-valued goods per agent. We also give an $\sqrt{3/2}$-approximation for common positive bi-valued additive valuations. For mixed additive valuations in $\{-p,0,c\}$, where $p\in\{1,2\}$ and $c$ is a positive integer, a reduction to maximum-weight perfect matching resolves the conjectured tractability of $\{-2,0,c\}$-valuations. For submodular valuations with marginals in $\{-2,0,c\}$, where $c$ is odd, we establish an exact unit-gap hardness result and exponential value-query lower bounds, even when all but one agent are additive. Finally, for $\{-1,0,1\}$-submodular valuations, we prove that no finite multiplicative approximation exists unless $\p=\np$. Together, our results resolve open questions and provide a complete picture of the computational complexity of max-min allocation with ternary valuations.
Computer Science and Game Theory (cs.GT); Artificial Intelligence (cs.AI)
arXiv:2610.05237 [cs.GT]
(or arXiv:2610.05237v1 [cs.GT] for this version)
https://doi.org/10.48550/arXiv.2610.05237 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 269 words
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