aiqbench analysis
This research shifts computational creativity evaluation from objective artifact metrics to a relational model incorporating distinct interpretive personas like formalist or social-historical critics. By mapping these perspectives as orientation vectors within CLIP embedding spaces, the study demonstrates how AI systems can better support diverse human collaboration by acknowledging that artistic meaning is inherently viewpoint-dependent. This approach advances machine learning applications in generative arts and HCI to handle subjective context rather than treating creativity as a single measurable construct.
Seeing Differently: Modeling Interpretive Perspectives in Computational Creativity using a Four-World Framework
arXiv:2607.28644v1 Announce Type: cross Abstract: Creativity in computational systems is often evaluated as an objective property of artifacts, with existing Computational Creativity (CC) frameworks assessing creative merit at the level of outputs or systems rather than interpretive context. However, artistic meaning is inherently perspective-dependent and can vary across viewers and critical traditions. This paper proposes a computational approach to modeling interpretive perspectives rather than treating creativity as a single measurable construct. The study adopts a twelve-trait creativity framework, organized across four conceptual domains, and operationalizes it through three evaluative personas: formalist, social-historical, and iconographic. Using 1,069 artworks from the SemArt dataset, the analysis generates 38,484 persona-based evaluations to examine how perspectives shape creativity assessment. Results show systematic divergence across perspectives, with traits such as Social Reflexivity exhibiting strong viewpoint sensitivity. Linear probing of CLIP image embeddings reveals that perspectives correspond to distinct orientation vectors in representation space, suggesting that creativity evaluation depends on which visual features become salient under each persona condition. These findings support a relational view of creativity and indicate that incorporating multiple evaluative perspectives could enable co-creative systems to support interpretively diverse human collaborators.
Abstract:Creativity in computational systems is often evaluated as an objective property of artifacts, with existing Computational Creativity (CC) frameworks assessing creative merit at the level of outputs or systems rather than interpretive context. However, artistic meaning is inherently perspective-dependent and can vary across viewers and critical traditions. This paper proposes a computational approach to modeling interpretive perspectives rather than treating creativity as a single measurable construct. The study adopts a twelve-trait creativity framework, organized across four conceptual domains, and operationalizes it through three evaluative personas: formalist, social-historical, and iconographic. Using 1,069 artworks from the SemArt dataset, the analysis generates 38,484 persona-based evaluations to examine how perspectives shape creativity assessment. Results show systematic divergence across perspectives, with traits such as Social Reflexivity exhibiting strong viewpoint sensitivity. Linear probing of CLIP image embeddings reveals that perspectives correspond to distinct orientation vectors in representation space, suggesting that creativity evaluation depends on which visual features become salient under each persona condition. These findings support a relational view of creativity and indicate that incorporating multiple evaluative perspectives could enable co-creative systems to support interpretively diverse human collaborators.
Human-Computer Interaction (cs.HC); Artificial Intelligence (cs.AI)
arXiv:2607.28644 [cs.HC]
(or arXiv:2607.28644v1 [cs.HC] for this version)
https://doi.org/10.48550/arXiv.2607.28644 Focus to learn more arXiv-issued DOI via DataCite
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Full text under the publisher's open licence · 277 words
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