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This paper applies learned control to a hard embodied problem: several simulated humanoids carrying and manipulating an object together, with a planner assigning roles and timing and a low-level physics-based policy trained via a solo-to-cooperative curriculum. The main claims rest on benchmark success rates against prior methods, and code is promised but not yet released, so the results need independent replication. For AI readers, the useful signal is the hierarchical split between semantic/geometric planning and learned low-level control, which is a pattern that may transfer to other multi-agent embodied tasks.
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Scalable Multi-Human Cooperative Manipulation via Commander-Executor Coordination

arXiv2 min read

arXiv:2610.14911v1 Announce Type: new Abstract: Multi-human cooperative object manipulation is a highly challenging topic in humanoid control. While existing methods can handle simple collaborative carrying tasks, they struggle with role-dependent, long-horizon, and sequential cooperative manipulation. To address this issue, we propose a hierarchical commander-executor framework that enables multiple agents to accomplish complex collaborative tasks in distinct ways. Specifically, a commander combines instructions and scene information for joint semantic and geometric planning. It then decomposes the task into role-specific subtasks and generates shared object-centric coordination plans, specifying execution timing, target positions, and manipulation actions for each agent. Conditioned on the commander's high-level strategy and each agent's local observations, the executor learns a low-level physics-based policy through a solo-to-cooperative curriculum to realize coordinated human-object interactions. The planned object trajectory provides a shared coordination target, while root positions and grasping instructions specify role-dependent execution cues. We evaluate our method on a variety of object manipulation tasks, demonstrating its ability to execute long-horizon tasks that combine different types of collaboration and to scale from two-agent to multi-agent cooperation. Extensive experiments further show that our approach achieves higher success rates compared to state-of-the-art methods. Code will be made publicly available at https://github.com/TJU-3DV/Co-Manipulation.

Abstract:Multi-human cooperative object manipulation is a highly challenging topic in humanoid control. While existing methods can handle simple collaborative carrying tasks, they struggle with role-dependent, long-horizon, and sequential cooperative manipulation. To address this issue, we propose a hierarchical commander-executor framework that enables multiple agents to accomplish complex collaborative tasks in distinct ways. Specifically, a commander combines instructions and scene information for joint semantic and geometric planning. It then decomposes the task into role-specific subtasks and generates shared object-centric coordination plans, specifying execution timing, target positions, and manipulation actions for each agent. Conditioned on the commander's high-level strategy and each agent's local observations, the executor learns a low-level physics-based policy through a solo-to-cooperative curriculum to realize coordinated human-object interactions. The planned object trajectory provides a shared coordination target, while root positions and grasping instructions specify role-dependent execution cues. We evaluate our method on a variety of object manipulation tasks, demonstrating its ability to execute long-horizon tasks that combine different types of collaboration and to scale from two-agent to multi-agent cooperation. Extensive experiments further show that our approach achieves higher success rates compared to state-of-the-art methods. Code will be made publicly available at this https URL.

Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV)

arXiv:2610.14911 [cs.RO]

(or arXiv:2610.14911v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2610.14911 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 293 words

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