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This research addresses the embodiment gap in robotic manipulation by converting human video demonstrations into physically consistent robot actions through 3D contact reconstruction and depth-aware compositing. By enforcing accurate interaction geometry and occlusion handling, the method significantly improves success rates across diverse tasks compared to existing pipelines that rely solely on rendered robots. The approach demonstrates robustness to visual distractors in real-world deployments, offering a scalable path to leverage abundant human data for training robot policies.
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Robotizing Human Videos with Physically Consistent Interactions

arXiv2 min read

arXiv:2610.06137v1 Announce Type: new Abstract: Human videos offer scalable manipulation data, but the embodiment gap between human hands and robot manipulators limits their direct use. Existing video-editing methods replace hands with rendered robots, yet inaccurate interaction reconstruction and compositing can produce inconsistent grasps and implausible robot-object occlusions. We address these failures from two complementary physical aspects: interaction geometry and scene visibility. First, an interaction-aware contact reconstruction module combines hand-object segmentation with mesh-level contact prediction to recover dense 3D contacts, then converts them into temporally stabilized grasps for parallel-jaw grippers. Second, a depth-aware compositing module uses scene and robot depth to enforce physically consistent robot-object occlusions. The resulting videos preserve the interaction structure of human demonstrations in a robot-compatible form and are co-trained with robot demonstrations. Using identical human videos and robot data, we compare against robot-only training and the original Masquerade pipeline. Across four RoboTwin tasks and two Diffusion Policy visual encoders, our method achieves the highest average success rates, with especially strong gains under out-of-distribution scene variation. Real-world deployment further shows that the proposed co-training approach improves robustness to visual distractors when the task geometry is observable, while performance on depth-sensitive grasps remains limited by the single-camera setup.

Abstract:Human videos offer scalable manipulation data, but the embodiment gap between human hands and robot manipulators limits their direct use. Existing video-editing methods replace hands with rendered robots, yet inaccurate interaction reconstruction and compositing can produce inconsistent grasps and implausible robot-object occlusions. We address these failures from two complementary physical aspects: interaction geometry and scene visibility. First, an interaction-aware contact reconstruction module combines hand-object segmentation with mesh-level contact prediction to recover dense 3D contacts, then converts them into temporally stabilized grasps for parallel-jaw grippers. Second, a depth-aware compositing module uses scene and robot depth to enforce physically consistent robot-object occlusions. The resulting videos preserve the interaction structure of human demonstrations in a robot-compatible form and are co-trained with robot demonstrations. Using identical human videos and robot data, we compare against robot-only training and the original Masquerade pipeline. Across four RoboTwin tasks and two Diffusion Policy visual encoders, our method achieves the highest average success rates, with especially strong gains under out-of-distribution scene variation. Real-world deployment further shows that the proposed co-training approach improves robustness to visual distractors when the task geometry is observable, while performance on depth-sensitive grasps remains limited by the single-camera setup.

Robotics (cs.RO)

arXiv:2610.06137 [cs.RO]

(or arXiv:2610.06137v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2610.06137 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 287 words

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