Skip to content
aiqbench takeAI Research

aiqbench analysis

This research proposes a Stackelberg game framework to optimize reward models under KL regularization, addressing the tradeoff between mitigating base policy bias and avoiding reward hacking. The method integrates seamlessly into existing inference-time alignment pipelines with minimal overhead, consistently improving average rewards and achieving win-tie rates exceeding 66% against baselines. By formally modeling reward design as a game, the approach offers a practical solution to enhance LLM utility without inheriting conflicting biases from the base model.
Source coveringarXiv
What this isA model's reading of the article and related coverage, written for aiqbench. Not the publisher's words.

Reward Shaping for (Inference-Time) Alignment: A Stackelberg Game Perspective

arXiv2 min read

arXiv:2602.02572v2 Announce Type: replace Abstract: Existing alignment methods directly use the reward model learned from user preference data to optimize an LLM policy, subject to KL regularization with respect to the base policy. This practice is suboptimal for maximizing user's utility because the KL regularization may cause the LLM to inherit the bias in the base policy that conflicts with user preferences. While amplifying rewards for preferred outputs can mitigate this bias, it also increases the risk of reward hacking. This tradeoff motivates the problem of optimally designing reward models under KL regularization. We formalize this reward model optimization problem as a Stackelberg game, and show that a simple reward shaping scheme can effectively approximate the optimal reward model. We empirically evaluate our method in inference-time alignment settings and demonstrate that it integrates seamlessly into existing alignment methods with minimal overhead. Our method consistently improves average reward and achieves win-tie rates exceeding 66% against all baselines, averaged across evaluation settings.

Abstract:Existing alignment methods directly use the reward model learned from user preference data to optimize an LLM policy, subject to KL regularization with respect to the base policy. This practice is suboptimal for maximizing user's utility because the KL regularization may cause the LLM to inherit the bias in the base policy that conflicts with user preferences. While amplifying rewards for preferred outputs can mitigate this bias, it also increases the risk of reward hacking. This tradeoff motivates the problem of optimally designing reward models under KL regularization. We formalize this reward model optimization problem as a Stackelberg game, and show that a simple reward shaping scheme can effectively approximate the optimal reward model. We empirically evaluate our method in inference-time alignment settings and demonstrate that it integrates seamlessly into existing alignment methods with minimal overhead. Our method consistently improves average reward and achieves win-tie rates exceeding 66% against all baselines, averaged across evaluation settings.

Accepted to ICML 2026. Camera-ready version

Machine Learning (cs.LG); Artificial Intelligence (cs.AI)

arXiv:2602.02572 [cs.LG]

(or arXiv:2602.02572v2 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2602.02572 Focus to learn more arXiv-issued DOI via DataCite

arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.

Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.

Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.

Full text under the publisher's open licence · 256 words

Related coverage