aiqbench analysis
EBM-RL introduces a decoupled GRPO-based framework that aligns dialogue generation with visual perception by mimicking a See-Think-Speak process, significantly outperforming text-only baselines in immersive video role-playing scenarios. The approach effectively addresses the gap in capturing scene atmosphere and tension through a multi-component reward system covering scene-text alignment and perceptual utility. Additionally, the release of an open-source dataset for video-grounded dialogue provides a valuable resource for advancing multimodal interaction research.
Reward-Decomposed Reinforcement Learning for Immersive Video Role-Playing
arXiv:2605.04733v2 Announce Type: replace Abstract: Text-based role-playing models can imitate character styles, but often fail to capture scene atmosphere and evolving tension, which are crucial for immersive applications such as VR games and interactive narratives. We study video-grounded role-playing dialogue and introduce EBM-RL (Eye--Brain--Mouth Reinforcement Learning), a decoupled GRPO-based framework that separates observation ( ), reasoning (), and utterance generation (). This design mimics the human See-Think-Speak process, enabling the model to ground dialogue in visual perception before reasoning and response generation. To optimize this See-Think-Speak process, EBM-RL integrates complementary rewards for scene--text alignment, perceptual--cognitive utility, answer faithfulness, and format consistency. Extensive experiments show that EBM-RL substantially outperforms text-only role-playing baselines and larger-scale vision-language models on our immersive role-playing benchmark, improving both visual-atmosphere consistency and character authenticity. Moreover, EBM-RL demonstrates strong zero-shot transfer to out-of-domain VideoQA benchmarks without additional fine-tuning. We also release an open-source dataset for video-grounded role-playing dialogue.
Abstract:Text-based role-playing models can imitate character styles, but often fail to capture scene atmosphere and evolving tension, which are crucial for immersive applications such as VR games and interactive narratives. We study video-grounded role-playing dialogue and introduce EBM-RL (Eye--Brain--Mouth Reinforcement Learning), a decoupled GRPO-based framework that separates observation (<perception>), reasoning (<think>), and utterance generation (<answer>). This design mimics the human See-Think-Speak process, enabling the model to ground dialogue in visual perception before reasoning and response generation. To optimize this See-Think-Speak process, EBM-RL integrates complementary rewards for scene--text alignment, perceptual--cognitive utility, answer faithfulness, and format consistency. Extensive experiments show that EBM-RL substantially outperforms text-only role-playing baselines and larger-scale vision-language models on our immersive role-playing benchmark, improving both visual-atmosphere consistency and character authenticity. Moreover, EBM-RL demonstrates strong zero-shot transfer to out-of-domain VideoQA benchmarks without additional fine-tuning. We also release an open-source dataset for video-grounded role-playing dialogue.
Artificial Intelligence (cs.AI)
arXiv:2605.04733 [cs.AI]
(or arXiv:2605.04733v2 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2605.04733 Focus to learn more arXiv-issued DOI via DataCite
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