aiqbench analysis
This research proposes a novel reward-based policy framework that enables deep neural networks to achieve zero-shot transfer across environments with entirely different observation spaces, such as varying color palettes or 3D renderings. By conditioning policies solely on rewards and actions rather than raw observations, the method addresses a key limitation in current adaptation capabilities where models typically require extensive retraining for new settings. The study demonstrates practical feasibility across diverse benchmarks, including robotics navigation and simulated driving tasks, offering a potential pathway to more robust and generalizable AI agents.
Reward as Observation: Learning Reward-Based Policies for Rapid Adaptation
arXiv:2610.00729v1 Announce Type: cross Abstract: This paper explores a reward-based policy to achieve zero-shot transfer between source and target environments with completely different observation spaces. While humans can demonstrate impressive adaptation capabilities, deep neural network policies often struggle to adapt to a new environment and require a considerable amount of samples for successful transfer. Instead, we propose a novel reward-based policy only conditioned on rewards and actions, enabling zero-shot adaptation to new environments with completely different observations. We discuss the challenges and feasibility of a reward-based policy and then propose a practical algorithm for training. We demonstrate that a reward policy can be trained within three different environments, Pointmass, Cartpole, and 2D Car Racing, and transferred to completely different observations, such as different color palettes or 3D rendering, or Stretch robot navigation in Habitat-Sim, in a zero-shot manner. We also demonstrate that a reward-based policy can further guide the training of an observation-based policy in the target environment.
Abstract:This paper explores a reward-based policy to achieve zero-shot transfer between source and target environments with completely different observation spaces. While humans can demonstrate impressive adaptation capabilities, deep neural network policies often struggle to adapt to a new environment and require a considerable amount of samples for successful transfer. Instead, we propose a novel reward-based policy only conditioned on rewards and actions, enabling zero-shot adaptation to new environments with completely different observations. We discuss the challenges and feasibility of a reward-based policy and then propose a practical algorithm for training. We demonstrate that a reward policy can be trained within three different environments, Pointmass, Cartpole, and 2D Car Racing, and transferred to completely different observations, such as different color palettes or 3D rendering, or Stretch robot navigation in Habitat-Sim, in a zero-shot manner. We also demonstrate that a reward-based policy can further guide the training of an observation-based policy in the target environment.
Machine Learning (cs.LG); Robotics (cs.RO)
arXiv:2610.00729 [cs.LG]
(or arXiv:2610.00729v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2610.00729 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 249 words
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