aiqbench analysis
This paper advances reactive control in robotics by introducing adaptive nullspace projections to dynamically resolve conflicts between competing objectives without relying on static planning hierarchies. By allowing lower-priority gradients to enter the nullspace of stronger ones based on real-time interaction structures, the method successfully solves complex navigation and pushing tasks while absorbing uncertainties like self-collision and perceptual noise. The work challenges the assumption that multi-goal behaviors require centralized planning, demonstrating instead that sophisticated conflict resolution can emerge directly from differentiable control architectures.
Resolving Conflicts Where and When They Arise: Reactive Composition of Multi-Goal Behavior
arXiv:2605.27314v2 Announce Type: replace Abstract: Multi-goal robotic tasks are commonly delegated to planning, because reactive control is prone to local minima when objectives conflict. We show that many such failures stem from static goal representations, not task complexity: the designer defines the objectives, but where and when they must be traded off follows from the world's interaction structure which changes with the state. To read this structure, we extend Active InterCONnect (AICON), a graph of recursive estimators coupled by differentiable interconnections, with adaptive nullspace projections: lower-priority gradients enter the nullspace of higher-priority ones wherever they meet along the graph, not only in action space, ordered by current gradient magnitudes, not a fixed hierarchy. Where two gradients oppose and no weighting of them makes progress, the system instead explores in the nullspace of the stronger one until the conflict dissolves. We robustly solve 100 non-convex navigation and 100 pushT problems, outperforming static potential fields, a diffusion policy, and the same method without projection. Unmodified but embedded in a larger graph, it absorbs perceptual uncertainty, joint limits, and self-collisions on a real robot, solving 49 of 50 pushing trials across varied objects, with active camera control and disturbance recovery emerging from the same coupling. Much of the behavior attributed to planning may thus be within reach of control, once goal representations compose from the conflicts they encounter.
Abstract:Multi-goal robotic tasks are commonly delegated to planning, because reactive control is prone to local minima when objectives conflict. We show that many such failures stem from static goal representations, not task complexity: the designer defines the objectives, but where and when they must be traded off follows from the world's interaction structure which changes with the state. To read this structure, we extend Active InterCONnect (AICON), a graph of recursive estimators coupled by differentiable interconnections, with adaptive nullspace projections: lower-priority gradients enter the nullspace of higher-priority ones wherever they meet along the graph, not only in action space, ordered by current gradient magnitudes, not a fixed hierarchy. Where two gradients oppose and no weighting of them makes progress, the system instead explores in the nullspace of the stronger one until the conflict dissolves. We robustly solve 100 non-convex navigation and 100 pushT problems, outperforming static potential fields, a diffusion policy, and the same method without projection. Unmodified but embedded in a larger graph, it absorbs perceptual uncertainty, joint limits, and self-collisions on a real robot, solving 49 of 50 pushing trials across varied objects, with active camera control and disturbance recovery emerging from the same coupling. Much of the behavior attributed to planning may thus be within reach of control, once goal representations compose from the conflicts they encounter.
Robotics (cs.RO); Systems and Control (eess.SY)
arXiv:2605.27314 [cs.RO]
(or arXiv:2605.27314v2 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2605.27314 Focus to learn more arXiv-issued DOI via DataCite
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Full text under the publisher's open licence · 315 words
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