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This paper gives the first algorithms for replicable dueling bandits, where repeated runs on the same preferences must pick the same ordered pairs with high probability. It proves sublinear regret bounds under several transitivity assumptions and includes experiments on language-model preferences. For ML readers, the practical value is the trade-off: replicability costs regret that scales with the number of arms and the replicability parameter ρ, which matters for reproducible A/B testing and RLHF-style preference data collection.
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Replicable Dueling Bandits

arXiv2 min read

arXiv:2610.20908v1 Announce Type: cross Abstract: Dueling bandits choose each comparison based on earlier noisy outcomes, so two runs on the same preferences can compare different pairs. We study replicable dueling bandits, where two executions with shared internal randomness and independent comparison outcomes must select the same ordered pair in every round with probability at least $1-\rho$. Building on Beat-the-Mean, whose scores change as arms are eliminated and need not rank the best arm highest, we design the first such algorithms with sublinear regret. Under relaxed stochastic transitivity with parameter $\gamma\ge 1$ and the stochastic triangle inequality, we design an algorithm that achieves expected regret $\widetilde{O}(\gamma^8 K^4 H_{\mathrm{p}}/\rho^2)$, where $H_{\mathrm{p}}=\sum_{i=2}^{K}(P_{1i}-1/2)^{-1}$. Under strong stochastic transitivity, we design an algorithm based on simultaneous elimination that improves the dependence on $K$ and achieves $\widetilde{O}(K^2 H_{\mathrm{p}}/\rho^2)$ regret. For linear dueling bandits, we design an algorithm that achieves regret $\widetilde{O}(d^3\sqrt{T}/(c_\mu\rho))$. Experiments on synthetic and language-model preferences show replicability, with sublinear regret.

Abstract:Dueling bandits choose each comparison based on earlier noisy outcomes, so two runs on the same preferences can compare different pairs. We study replicable dueling bandits, where two executions with shared internal randomness and independent comparison outcomes must select the same ordered pair in every round with probability at least $1-\rho$. Building on Beat-the-Mean, whose scores change as arms are eliminated and need not rank the best arm highest, we design the first such algorithms with sublinear regret. Under relaxed stochastic transitivity with parameter $\gamma\ge 1$ and the stochastic triangle inequality, we design an algorithm that achieves expected regret $\widetilde{O}(\gamma^8 K^4 H_{\mathrm{p}}/\rho^2)$, where $H_{\mathrm{p}}=\sum_{i=2}^{K}(P_{1i}-1/2)^{-1}$. Under strong stochastic transitivity, we design an algorithm based on simultaneous elimination that improves the dependence on $K$ and achieves $\widetilde{O}(K^2 H_{\mathrm{p}}/\rho^2)$ regret. For linear dueling bandits, we design an algorithm that achieves regret $\widetilde{O}(d^3\sqrt{T}/(c_\mu\rho))$. Experiments on synthetic and language-model preferences show replicability, with sublinear regret.

Machine Learning (cs.LG); Artificial Intelligence (cs.AI)

arXiv:2610.20908 [cs.LG]

(or arXiv:2610.20908v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2610.20908 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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