aiqbench analysis
This research presents a novel reinforcement learning approach for lifelong multi-agent path finding, achieving high throughput with sub-10ms execution times across large-scale agent populations. By utilizing shared spatial fields and goal-conditioned operators, the method eliminates the need for separate online planners or retraining on unseen layouts, offering significant efficiency gains over established baselines.
Reinforcement Learning for Large-Scale Lifelong Multi-Agent Path Finding with Shared Spatial Fields
arXiv:2610.18186v1 Announce Type: new Abstract: Large-scale applications of lifelong multi-agent path finding (LMAPF) call for computationally inexpensive movement decisions under changing traffic conditions and across varied layouts. We propose a navigation policy in which a convolutional network computes a shared spatial field over the map once per timestep and a compact goal-conditioned operator derives agents' movement preferences. The complete policy is trained end-to-end using average-reward reinforcement learning with throughput as the reward, without planner demonstrations or a separate online path planner. For structured and unstructured layouts, we train one policy per class on mixtures of small maps and deploy each without retraining on larger, unseen layouts and agent populations. Across six layouts with 10000 agents, our policies achieve throughput comparable to or higher than the strongest evaluated baselines. The proposed method has an average execution time below 10 ms per step, more than an order of magnitude faster than several established planners.
Abstract:Large-scale applications of lifelong multi-agent path finding (LMAPF) call for computationally inexpensive movement decisions under changing traffic conditions and across varied layouts. We propose a navigation policy in which a convolutional network computes a shared spatial field over the map once per timestep and a compact goal-conditioned operator derives agents' movement preferences. The complete policy is trained end-to-end using average-reward reinforcement learning with throughput as the reward, without planner demonstrations or a separate online path planner. For structured and unstructured layouts, we train one policy per class on mixtures of small maps and deploy each without retraining on larger, unseen layouts and agent populations. Across six layouts with 10000 agents, our policies achieve throughput comparable to or higher than the strongest evaluated baselines. The proposed method has an average execution time below 10 ms per step, more than an order of magnitude faster than several established planners.
Machine Learning (cs.LG)
arXiv:2610.18186 [cs.LG]
(or arXiv:2610.18186v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2610.18186 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 241 words
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