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ReFM addresses critical limitations in motion retargeting by reformulating the task as a progressive refinement process rather than a single-pass regression. This approach decouples semantic intent from skeletal artifacts using contrastive learning and energy-guided optimization, enabling robust transfer across characters with mismatched geometries. The method offers a significant advancement for generative animation pipelines that require high-fidelity motion adaptation without paired training data.
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ReFM: Semantic-Aware Refinement Flow Model for Motion Retargeting

arXiv3 min read

arXiv:2609.32068v1 Announce Type: cross Abstract: Motion retargeting transfers motion across characters with different skeletal structures while preserving semantic intent and physical plausibility. Despite recent progress, two fundamental questions remain: (i) how can reliable source-motion semantics be learned without high-quality paired retargeting data, and (ii) how should retargeting be formulated when no reliable paired motion can serve as a definitive regression objective? Existing methods commonly preserve semantics by constraining predictions toward copied motions. However, such initializations entangle useful articulation cues with artifacts caused by mismatched skeletal proportions and body geometry. Moreover, directly regressing a final motion in one forward pass is restrictive because retargeting is inherently underdetermined, and the desired solution must balance semantic fidelity with target-specific physical and temporal constraints rather than match a unique paired target. Motivated by these limitations, we propose ReFM, a source-mesh-agnostic, energy-guided model that reformulates motion retargeting as progressive refinement. First, an SO(3) canonicalizer removes redundant global-orientation variations. Second, a cross-character semantic encoder, pretrained through contrastive learning, provides a character-invariant representation for both optimization guidance and semantic evaluation. ReFM then progressively refines an initialized target motion through a learned flow guided by semantic consistency, physical plausibility, temporal coherence, and minimal motion modification. The framework is compatible with different initialization strategies, including both direct motion copying and Autodesk HumanIK, an industry-standard full-body inverse-kinematics retargeting system.

Abstract:Motion retargeting transfers motion across characters with different skeletal structures while preserving semantic intent and physical plausibility. Despite recent progress, two fundamental questions remain: (i) how can reliable source-motion semantics be learned without high-quality paired retargeting data, and (ii) how should retargeting be formulated when no reliable paired motion can serve as a definitive regression objective? Existing methods commonly preserve semantics by constraining predictions toward copied motions. However, such initializations entangle useful articulation cues with artifacts caused by mismatched skeletal proportions and body geometry. Moreover, directly regressing a final motion in one forward pass is restrictive because retargeting is inherently underdetermined, and the desired solution must balance semantic fidelity with target-specific physical and temporal constraints rather than match a unique paired target. Motivated by these limitations, we propose ReFM, a source-mesh-agnostic, energy-guided model that reformulates motion retargeting as progressive refinement. First, an SO(3) canonicalizer removes redundant global-orientation variations. Second, a cross-character semantic encoder, pretrained through contrastive learning, provides a character-invariant representation for both optimization guidance and semantic evaluation. ReFM then progressively refines an initialized target motion through a learned flow guided by semantic consistency, physical plausibility, temporal coherence, and minimal motion modification. The framework is compatible with different initialization strategies, including both direct motion copying and Autodesk HumanIK, an industry-standard full-body inverse-kinematics retargeting system.

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI); Graphics (cs.GR)

arXiv:2609.32068 [cs.CV]

(or arXiv:2609.32068v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2609.32068 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 316 words

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