aiqbench analysis
The paper proposes a way to make existing agent benchmarks harder by automatically modifying their environments (information access, resource relations, execution dependencies) while keeping the task goal and completion criteria fixed. Reported results include lower success for all six evaluated models and gains from fine-tuning on the generated trajectories, but these come from a single arXiv preprint with code not yet released. Readers building or evaluating agents should watch whether the difficulty gains hold on independent benchmarks and whether the training benefits persist beyond the authors' setup.
Recursive Environment Scaling for General Long-Horizon Agents
arXiv:2610.16397v1 Announce Type: new Abstract: We study environment scaling as a way to increase agent-benchmark difficulty while holding core task objectives fixed. Our framework, Recursive Environment Scaling (RES), transforms existing benchmark environments while preserving their objectives and completion requirements. A proposer changes information access, resource relations, and execution dependencies; execution-grounded checks validate the resulting candidate, and accepted changes are inherited across rounds. This produces related environments for paired evaluation and training-trajectory collection. Experiments on 294 initial tasks from three benchmarks show lower task success for all six evaluation models, with decreases of 57.14--77.14 percentage points on Claw-Eval-Live. With equal trajectory counts and identical optimization settings, fine-tuning on RES trajectories outperforms original-trajectory SFT in all nine model--benchmark comparisons by 7.00--14.61 percentage points. Ablations identify recursive inheritance and dependency composition as important contributors to increased difficulty. Together, these results support environment scaling for both agent evaluation and training.
Abstract:We study environment scaling as a way to increase agent-benchmark difficulty while holding core task objectives fixed. Our framework, Recursive Environment Scaling (RES), transforms existing benchmark environments while preserving their objectives and completion requirements. A proposer changes information access, resource relations, and execution dependencies; execution-grounded checks validate the resulting candidate, and accepted changes are inherited across rounds. This produces related environments for paired evaluation and training-trajectory collection. Experiments on 294 initial tasks from three benchmarks show lower task success for all six evaluation models, with decreases of 57.14--77.14 percentage points on Claw-Eval-Live. With equal trajectory counts and identical optimization settings, fine-tuning on RES trajectories outperforms original-trajectory SFT in all nine model--benchmark comparisons by 7.00--14.61 percentage points. Ablations identify recursive inheritance and dependency composition as important contributors to increased difficulty. Together, these results support environment scaling for both agent evaluation and training.
20 pages, 10 figures. Code: to be released
Artificial Intelligence (cs.AI)
arXiv:2610.16397 [cs.AI]
(or arXiv:2610.16397v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2610.16397 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 243 words
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