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This paper investigates robotic art installations that utilize embodied machine learning and digital evolution to create real-time aesthetic experiences rather than optimizing for specific functional tasks. By treating adaptive behaviors like trial-and-error learning as the core artistic medium, the work explores the intersection of engineering methodologies with human-machine collective creativity. It offers a unique perspective on how open-ended novelty and cooperation can be harnessed within interdisciplinary art-science research frameworks.
Real-time Learning and Evolution in Robotic Art Installations
arXiv:2609.13352v1 Announce Type: cross Abstract: We present three robotic art installations which explore the aesthetics of adaptive behavior. Through embodied machine leaning and digital evolution, these works draw viewers into an artificial ecosystem in which open-ended novelty, trial-and-error learning, competition, and cooperation emerge in real time. Research-creation practices are examined in relation to these works, focusing on how they redefine the role of artists within a human-machine collective while examining points of convergence and divergence between artistic and engineering approaches to adaptive robotics. The systems in question use learning and evolutionary processes not as a means to optimize a specific solution, but as an aesthetic experience on its own, suggesting new modes of interdisciplinary art-science research. Finally, we discuss strategies and practices to elevate the aesthetic experience for audiences, including contexts of presentation as well as temporal and material considerations for artworks based on embodied adaptive systems.
Abstract:We present three robotic art installations which explore the aesthetics of adaptive behavior. Through embodied machine leaning and digital evolution, these works draw viewers into an artificial ecosystem in which open-ended novelty, trial-and-error learning, competition, and cooperation emerge in real time. Research-creation practices are examined in relation to these works, focusing on how they redefine the role of artists within a human-machine collective while examining points of convergence and divergence between artistic and engineering approaches to adaptive robotics. The systems in question use learning and evolutionary processes not as a means to optimize a specific solution, but as an aesthetic experience on its own, suggesting new modes of interdisciplinary art-science research. Finally, we discuss strategies and practices to elevate the aesthetic experience for audiences, including contexts of presentation as well as temporal and material considerations for artworks based on embodied adaptive systems.
Human-Computer Interaction (cs.HC); Machine Learning (cs.LG); Neural and Evolutionary Computing (cs.NE); Robotics (cs.RO)
arXiv:2609.13352 [cs.HC]
(or arXiv:2609.13352v1 [cs.HC] for this version)
https://doi.org/10.48550/arXiv.2609.13352 Focus to learn more arXiv-issued DOI via DataCite
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Full text under the publisher's open licence · 244 words

