aiqbench analysis
This research reveals a counterintuitive phenomenon in quantum interactive proofs where parallel repetition, typically used to reduce error rates in classical systems, can paradoxically increase the success probability of specific quantum protocols from below one to exactly one. The study links this "superactivation" effect to the superactivation of zero-error capacities in quantum channels, demonstrating how entanglement resources generated across repeated rounds can be jointly exploited to achieve perfect verification. These findings deepen our understanding of the fundamental limits and capabilities of quantum communication complexity and error correction strategies.
Quantum interaction can superactivate cheating under parallel repetition
arXiv:2609.31223v1 Announce Type: new Abstract: We study interactive multiprover games and many-round protocols in which the communication between the verifier and the provers is quantum. Parallel repetition is known to suppress soundness error of classical two-prover games arbitrarily close to zero, as shown by Raz (STOC '95), even with quantum strategies as shown by Yuen (ICALP '16), and Bavarian, Vidick and Yuen (STOC '17). Yet, we show that quantum communication can have the opposite, unexpected effect. Specifically, we exhibit a one-round quantum game and two-round $\mathsf{QMIP}$ protocols whose local (unentangled) value is strictly less than one for a single instance, yet equals one under $n$-fold parallel repetition for every $n \geq 2$. The key is that parallel repetition not only imposes additional winning conditions but also supplies additional quantum resources as entanglement in the exchanged states can be exploited jointly across copies. Our multiround examples build on superactivation of zero-error capacities of quantum channels. To establish this connection, we introduce quantum games and interactive protocols which capture the one-shot zero-error classical and quantum capacities, both with and without entanglement assistance. Our constructions use quantum-state verification and a teleportation-based reduction from two rounds to one. In contrast, when shared entanglement is allowed, we show that parallel repetition cannot increase the entangled value when at most $3$ messages are exchanged, consistent with classical results of Bellare, Impagliazzo and Naor (FOCS '97), and that of single-prover systems by Kitaev and Watrous (STOC '00). Combining this monotonicity with our quantum game-channel correspondence, we show that entanglement-assisted zero-error classical and quantum capacities cannot be superactivated.
Abstract:We study interactive multiprover games and many-round protocols in which the communication between the verifier and the provers is quantum. Parallel repetition is known to suppress soundness error of classical two-prover games arbitrarily close to zero, as shown by Raz (STOC '95), even with quantum strategies as shown by Yuen (ICALP '16), and Bavarian, Vidick and Yuen (STOC '17). Yet, we show that quantum communication can have the opposite, unexpected effect. Specifically, we exhibit a one-round quantum game and two-round $\mathsf{QMIP}$ protocols whose local (unentangled) value is strictly less than one for a single instance, yet equals one under $n$-fold parallel repetition for every $n \geq 2$. The key is that parallel repetition not only imposes additional winning conditions but also supplies additional quantum resources as entanglement in the exchanged states can be exploited jointly across copies. Our multiround examples build on superactivation of zero-error capacities of quantum channels. To establish this connection, we introduce quantum games and interactive protocols which capture the one-shot zero-error classical and quantum capacities, both with and without entanglement assistance. Our constructions use quantum-state verification and a teleportation-based reduction from two rounds to one. In contrast, when shared entanglement is allowed, we show that parallel repetition cannot increase the entangled value when at most $3$ messages are exchanged, consistent with classical results of Bellare, Impagliazzo and Naor (FOCS '97), and that of single-prover systems by Kitaev and Watrous (STOC '00). Combining this monotonicity with our quantum game-channel correspondence, we show that entanglement-assisted zero-error classical and quantum capacities cannot be superactivated.
Quantum Physics (quant-ph); Computational Complexity (cs.CC)
arXiv:2609.31223 [quant-ph]
(or arXiv:2609.31223v1 [quant-ph] for this version)
https://doi.org/10.48550/arXiv.2609.31223 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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