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QuadraSHAP introduces a numerically stable and scalable method for computing Shapley values in machine learning models with multiplicative structures, such as certain kernel methods and tree-based ensembles. By reducing the computation to a one-dimensional integral solvable via Gauss-Legendre quadrature, this approach enables precise explainability even for high-dimensional feature spaces where traditional methods become computationally prohibitive. This advancement directly addresses efficiency bottlenecks in model interpretability, making rigorous fairness and attribution analysis feasible for large-scale AI systems.
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QuadraSHAP: Stable and Scalable Shapley Values for Product Games via Gauss-Legendre Quadrature

arXiv2 min read

arXiv:2605.05870v3 Announce Type: replace Abstract: We study the efficient computation of Shapley values for \emph{product games} -- cooperative games in which the coalition value factorizes as a product of per-player terms. Such games arise in machine learning explainability whenever the value function inherits a multiplicative structure from the underlying model, as in kernel methods with product kernels and tree-based models. Our key result is that the Shapley value of each player in a product game admits an exact one-dimensional integral representation: the weighted sum over exponentially many feature coalitions collapses to the integral of a degree-$(d-1)$ polynomial over $[0,1]$, where $d$ is the total number of features. This yields a Gauss--Legendre quadrature scheme that is \emph{provably exact} whenever the number of nodes satisfies $m_q \geq \lceil d/2 \rceil$, and otherwise provides a \emph{near-exact} approximation with error provably decaying geometrically in $m_q$. In practice, a few hundred nodes can achieve highly precise estimates even with thousands of features. Building on this formulation, we derive a numerically stable implementation via log-space evaluation, together with an efficient parallel implementation based on associative scan primitives that achieves $O(d\,m_q)$ total work and $O(\log d)$ parallel time. Experiments show that \textsc{QuadraSHAP} is the fastest numerically stable method across all tested configurations.

Abstract:We study the efficient computation of Shapley values for \emph{product games} -- cooperative games in which the coalition value factorizes as a product of per-player terms. Such games arise in machine learning explainability whenever the value function inherits a multiplicative structure from the underlying model, as in kernel methods with product kernels and tree-based models. Our key result is that the Shapley value of each player in a product game admits an exact one-dimensional integral representation: the weighted sum over exponentially many feature coalitions collapses to the integral of a degree-$(d-1)$ polynomial over $[0,1]$, where $d$ is the total number of features. This yields a Gauss--Legendre quadrature scheme that is \emph{provably exact} whenever the number of nodes satisfies $m_q \geq \lceil d/2 \rceil$, and otherwise provides a \emph{near-exact} approximation with error provably decaying geometrically in $m_q$. In practice, a few hundred nodes can achieve highly precise estimates even with thousands of features. Building on this formulation, we derive a numerically stable implementation via log-space evaluation, together with an efficient parallel implementation based on associative scan primitives that achieves $O(d\,m_q)$ total work and $O(\log d)$ parallel time. Experiments show that \textsc{QuadraSHAP} is the fastest numerically stable method across all tested configurations.

Machine Learning (cs.LG)

arXiv:2605.05870 [cs.LG]

(or arXiv:2605.05870v3 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2605.05870 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 292 words

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