aiqbench analysis
This research introduces QUACK, an open-source framework designed to audit the grounding of Large Language Model agents in multimodal social deduction tasks by verifying claims against ground-truth trajectories. The study reveals significant failure modes in frontier Vision-Language Models, showing that even advanced systems hallucinate over 15% of spatial claims and make unsupported accusations without corresponding actions. By shifting evaluation beyond simple win rates to analyze behavioral consistency and language-action alignment, this work provides critical insights into the reliability limits of current AI reasoning agents.
QUACK: Questioning, Understanding, and Auditing Communicated Knowledge in Multimodal Social Deduction Agents
arXiv:2605.27068v2 Announce Type: replace-cross Abstract: Social deduction games have become a popular testbed for probing reasoning, deception, coordination, and belief modeling in Large Language Model (LLM) agents. However, most environments are scored only by game outcomes such as win rates and largely remain to text-only interaction, making it difficult to tell whether an agent's language is actually grounded in what it perceived and did, or to identify the failure modes underlying its behavior. To address this gap, we introduce QUACK, an open-source environment and evaluation framework for auditing the grounding of agent language in multimodal social reasoning. QUACK evaluates agents at three levels: game outcomes, behavioral trajectories, and utterance-level consistency. Its core Statement Verification Pipeline reconstructs each agent's ground-truth trajectory from engine logs and checks every discussion claim against it, automatically flagging spatial hallucination, unsupported accusation, deception collapse, and language-action inconsistency. Evaluating three frontier VLMs in both homogeneous and cross-model adversarial settings, we find that even the strongest agent hallucinates 15.1% of its verifiable spatial claims and 11.5% of accusations are strictly unsupported. We release the full engine, evaluation framework, toolkit, and logs in https://github.com/AAAAA-Academia-Attractions/QUACK.
Abstract:Social deduction games have become a popular testbed for probing reasoning, deception, coordination, and belief modeling in Large Language Model (LLM) agents. However, most environments are scored only by game outcomes such as win rates and largely remain to text-only interaction, making it difficult to tell whether an agent's language is actually grounded in what it perceived and did, or to identify the failure modes underlying its behavior. To address this gap, we introduce QUACK, an open-source environment and evaluation framework for auditing the grounding of agent language in multimodal social reasoning. QUACK evaluates agents at three levels: game outcomes, behavioral trajectories, and utterance-level consistency. Its core Statement Verification Pipeline reconstructs each agent's ground-truth trajectory from engine logs and checks every discussion claim against it, automatically flagging spatial hallucination, unsupported accusation, deception collapse, and language-action inconsistency. Evaluating three frontier VLMs in both homogeneous and cross-model adversarial settings, we find that even the strongest agent hallucinates 15.1% of its verifiable spatial claims and 11.5% of accusations are strictly unsupported. We release the full engine, evaluation framework, toolkit, and logs in this https URL.
Computation and Language (cs.CL); Artificial Intelligence (cs.AI); Multiagent Systems (cs.MA)
arXiv:2605.27068 [cs.CL]
(or arXiv:2605.27068v2 [cs.CL] for this version)
https://doi.org/10.48550/arXiv.2605.27068 Focus to learn more arXiv-issued DOI via DataCite
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Full text under the publisher's open licence · 281 words
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