Skip to content
aiqbench takeMachine Learning

aiqbench analysis

Q-based Variational Inverse Reinforcement Learning (QVIRL) introduces a scalable Bayesian framework capable of inferring human preferences from raw pixel data, addressing critical challenges in safety and uncertainty quantification for autonomous agents. By combining variational distributions over optimal Q-values with apprenticeship learning across diverse environments like Atari games and gridworlds, this method advances the state-of-the-art in aligning AI behavior without manual reward specification.
Sources coveringarXiv, Quantum Zeitgeist, The Quantum Insider
What this isA model's reading of the article and related coverage, written for aiqbench. Not the publisher's words.

Q-based Variational Inverse Reinforcement Learning

arXiv2 min read

arXiv:2608.16888v1 Announce Type: new Abstract: The development of safe and beneficial AI requires that systems can learn and act in accordance with human preferences. However, explicitly specifying these preferences by hand is often infeasible. Inverse reinforcement learning (IRL) addresses this challenge by inferring preferences, represented as reward functions, from expert behaviour. We introduce Q-based Variational IRL (QVIRL), a novel Bayesian IRL method that recovers a posterior distribution over rewards from expert demonstrations via primarily learning a variational distribution over optimal Q-values. Unlike previous approaches, QVIRL combines scalability with uncertainty quantification, important for safety-critical applications as well as active learning. We demonstrate QVIRL's strong performance in apprenticeship learning across various tasks, including gridworlds, Lunar Lander, the Highway Environment, and two ATARI games both with static expert data and with active learning. It is the first method for Bayesian IRL that demonstrates training from raw pixel observations.

Abstract:The development of safe and beneficial AI requires that systems can learn and act in accordance with human preferences. However, explicitly specifying these preferences by hand is often infeasible. Inverse reinforcement learning (IRL) addresses this challenge by inferring preferences, represented as reward functions, from expert behaviour. We introduce Q-based Variational IRL (QVIRL), a novel Bayesian IRL method that recovers a posterior distribution over rewards from expert demonstrations via primarily learning a variational distribution over optimal Q-values. Unlike previous approaches, QVIRL combines scalability with uncertainty quantification, important for safety-critical applications as well as active learning. We demonstrate QVIRL's strong performance in apprenticeship learning across various tasks, including gridworlds, Lunar Lander, the Highway Environment, and two ATARI games both with static expert data and with active learning. It is the first method for Bayesian IRL that demonstrates training from raw pixel observations.

Machine Learning (cs.LG)

arXiv:2608.16888 [cs.LG]

(or arXiv:2608.16888v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2608.16888 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.

Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.

Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.

Full text under the publisher's open licence · 234 words

Related coverage