aiqbench analysis
PuzzleJAX establishes a new standard for evaluating AI reasoning by enabling dynamic benchmarking of tree search, reinforcement learning, and LLM capabilities across thousands of human-designed puzzles. Its ability to compile arbitrary games via a DSL offers researchers a scalable environment to test planning and insight beyond the limitations of static, hard-coded game sets.
PuzzleJAX: A Benchmark for Reasoning and Learning
arXiv:2508.16821v2 Announce Type: replace-cross Abstract: We introduce PuzzleJAX, a GPU-accelerated puzzle game engine and description language designed to support rapid benchmarking of tree search, reinforcement learning, and LLM reasoning abilities. Unlike existing GPU-accelerated learning environments that provide hard-coded implementations of fixed sets of games, PuzzleJAX allows dynamic compilation of any game expressible in its domain-specific language (DSL). This DSL follows PuzzleScript, which is a popular and accessible online game engine for designing puzzle games. In this paper, we validate in PuzzleJAX several hundred of the thousands of games designed in PuzzleScript by both professional designers and casual creators since its release in 2013, thereby demonstrating PuzzleJAX's coverage of an expansive, expressive, and human-relevant space of tasks. By analyzing the performance of search, learning, and language models on these games, we show that PuzzleJAX can naturally express tasks that are both simple and intuitive to understand, yet often deeply challenging to master, requiring a combination of control, planning, and high-level insight.
Abstract:We introduce PuzzleJAX, a GPU-accelerated puzzle game engine and description language designed to support rapid benchmarking of tree search, reinforcement learning, and LLM reasoning abilities. Unlike existing GPU-accelerated learning environments that provide hard-coded implementations of fixed sets of games, PuzzleJAX allows dynamic compilation of any game expressible in its domain-specific language (DSL). This DSL follows PuzzleScript, which is a popular and accessible online game engine for designing puzzle games. In this paper, we validate in PuzzleJAX several hundred of the thousands of games designed in PuzzleScript by both professional designers and casual creators since its release in 2013, thereby demonstrating PuzzleJAX's coverage of an expansive, expressive, and human-relevant space of tasks. By analyzing the performance of search, learning, and language models on these games, we show that PuzzleJAX can naturally express tasks that are both simple and intuitive to understand, yet often deeply challenging to master, requiring a combination of control, planning, and high-level insight.
Artificial Intelligence (cs.AI); Machine Learning (cs.LG)
arXiv:2508.16821 [cs.AI]
(or arXiv:2508.16821v2 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2508.16821 Focus to learn more arXiv-issued DOI via DataCite
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